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  1. #1
    Ehrbarer Bürger Bulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemacht Avatar von Bulwyf
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    Standard AFT - Amazing Follower Tweaks - Deutsche Version


    Klicke auf die Grafik für eine größere Ansicht

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    * * * Version 1.66 Final Edition DLC Support online * * *

    Übersetzung DV - Bulwyf & Deigradius


    Nexus - Download-Link: AFT: Amazing Follower Tweaks FE v1.66 DV / AFT 1.66 EV - Dheuster

    Scharesoft - Download-Link: AFT - Amazing Follower Tweaks FE v1.66 DV

    Information

    Es gibt nun eine überarbeitete Version !!! In dieser sind auch die optionalen Patches integriert.

    Das Diagnose-Tool bleibt auf Englisch, denn es dient dem Autor zur Fehleranalyse.


    Danke für Euer Verständnis.


    178 Scripte angepasst, Anleitung erweitert, Begriffe geändert.
    Einige Begriffe wurden vereinfacht und manche an die mittelalterliche Sprache angepasst.





    Klicke auf die Grafik für eine größere Ansicht

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    Wer eine Mod (von uns) aktualisiert, verbessert oder ein Update erstellt hat, darf es uns gerne zur Verfügung stellen.

    Wie möchten aber nicht, dass Begriffe oder Wortwendungen ohne unsere Erlaubnis verändert werden.

    Falls jemand sich die Mühe gemacht hat, wird die Mod getestet und nach erfolgreicher Überprüfung zum Download angeboten. Selbstverständlich werde diese Leute im Hauptpost erwähnt.



    Wichtige Informationen

    Für den vollen Funktionsumfang von Amazing Follower Tweaks wird Patch 1.9.32.0 benötigt.
    Lest Euch die Anleitung (Ingame) bitte durch, denn damit lassen sich die größten Ungereimtheiten aus der Welt schaffen.
    Bitte die Updatehinweise lesen und befolgen.

    Features


    Was ist AFT?


    Ein Begleiter-Kontrollsystem - Version 1.66 FE sehr stabil. Updates funktionieren per Drag & Drop und......

    - NPC können auf essential gestellt werden und ihre HPs regenerieren
    - volle Kontrolle über das Inventar der Begleiter
    - Begleiter nutzen die Sandbox, beschäftigen sich also in ihrer Freizeit
    - es gibt Einstellungen um Friendly-Fire zu ignorieren
    - Begleiter können Bücher lesen und Zauber erlernen
    - gelernte Zaubersprüche können wieder vergessen werden
    - Rekrutieren / Entlassen von Begleitern
    - Begleiter Statistik kann angezeigt werden
    - Begleiter-Limit wurde geändert - Bis zu 32 Begleiter sind nun möglich (inklusive Hunde)
    - Begleiter können reiten
    - es gibt nun Gruppenbefehle
    - Begleiter können Dual Waffen nutzen
    - man kann die Begleiter heiraten

    Jetzt werdet Ihr denken "das ist ja UFO oder EFF" - NEIN - denn AFT kann noch viel mehr.

    - Begleiter können entlassen und sozusagen eingefroren werden. Wenn man Diese dann später wieder benötigt, kann man sie an Ort und Stelle wieder abholen.
    - volle Kontrolle über das Inventar der Begleiter und automatischer Verkauf von überflüssigen oder doppelten Objekten.
    - Begleiter nutzen die Sandbox und interagieren mehr, durch Beeinflussung der zuschaltbaren KI-Kontrolle.
    - Begleitern kann befohlen werden, dass sie den Platz hinter dem Spieler einnehmen sollen, damit sie sich nicht störend auf das Speil auswirken.
    - Begleiter können Zauber des Spielers erlernen und aktualisiert werden.
    - Begleiter können Posen und Tänze ausführen und wenn gewollt, auch in diesen verbleiben.
    - Man kann alle Begleiter rufen und von der Ferne aus steuern.
    - Begleiter können ihre Form verändern. Werwolf, Vampir oder Vampir Lord
    - Begleiter-Limit wurde geändert - Bis zu 32 Begleiter sind nun möglich (inklusive Hunde/Tiere)
    - Man kann Einstellungen vornehmen, damit Begleiter im Kampf ihr wahres Ich zeigen. Dies bedeutet, dass sie sich vor einem Kampf in ihren ursprünglichen Körper zurück verwandeln.
    - Man kann Outfits duplizieren oder auch bestimmte Outfits zuweisen.
    - Die Kampfart eines Begleiters kann konfiguriert werden.
    - Man kann die Optionen individuell ein oder ausschalten, damit sie mit Mods wie CH -komfortable Pferde oder BV -Bessere Vampire harmonieren.
    - Man kann Begleiter in einen Unsichtbarkeit-Modus versetzen.
    - Automatischer Wechsel der Bekleidung. Generell, Stadt oder Hausbekleidung.
    - Errichten eines gescripteten Zeltlagers.
    - Automatisches Looten (Plündern)
    - Intelligentes Folgen der Begleiter.
    - Einfache Menü-Struktur.

    - und noch vieles mehr




    Installation

    1. Stellt sicher, dass keine Vorgängerversionen unter Version 1.5 installiert ist und ein sauberer Spielstand (Save) geladen wird. Updatehinweise weiter unten beachten.
    2. Aktualisiert Skyrim zur minimalen Patch-Version 1.9.
    3. Nun könnt Ihr die Mod herunterladen oder falls schon erfolgt installieren.
    4. Manuell oder mit Wrye Bash installieren.

    Manuelle Installation


    Kopiert die Data-Datei in den Ordner (Laufwerkspfad:\Steam\SteamApps\common\Skyrim\Data )
    Und aktiviert anschließend die Amazing Follower Tweaks.esp in Eurem Launcher.



    Wrye Bash (Version 303) Installation


    Kopiert die Mod in Euren Ordner (Bash Installers) (Laufwerkspfad:\Steam\SteamApps\common\Skyrim Mods\Bash Installers). Anschließend öffnet Ihr Wrye Bash und klickt oben links auf den Button (Installer). Je nach PC-Geschwindigkeit dauert es nun einen kleinen Moment bis alle Mods initialisiert wurden.
    Nun klickt Ihr mit der rechten Maustaste auf den Ordner (Amazing Follower Tweaks). Im Kontextmenü findet Ihr nun den Menüpunkt (installieren). Klicken und die Installation durchführen. Anschließend die Convenient Horses.esp in Eurem Wrye Bash Launcher aktivieren.


    Updatehinweise


    Sehr sehr wichtig!!

    Bitte speichert Euer altes Spiel.

    Ihr braucht eine ältere Version von AFT nicht zwingend neu installieren. Die Version sollte sich automatisch aktualisieren.
    Im Installationspaket im Ordner (Data) sind drei Dateien enthalten. Eine BSL, ESP und eine BSA - Datei.
    Einfach den Ordner Data in Euer Skyrim-Verzeichnis kopieren. Anschließend im Gamemanager aktivieren.


    In den meisten Fällen, gibt es keine Probleme, wenn man die Daten einfach überschreibt. (Daten trotzdem immer vorher sichern!!)


    Sollte es Probleme beim Update geben, dann die Begleiter entlassen oder einen AFT reset (Neustart) durchführen.
    Anschließend das Spiel beenden und im Modmanager AFT deaktivieren, das Spiel ohne AFT starten, anschließend per Schnellreise an einen bekannten weiter entfernten Ort reisen und nochmals speichern.

    Spiel wieder verlassen und die neuste Version von AFT aktivieren. Nun gleicht die Mod die Daten erneut ab. Alle Einstellungen gehen aber hierbei verloren.

    Konfigurations-Menü (Aufbau)



    Das Amazing Follower Tweaks Menü:
    Alle Menü-Oberflächen sind möglichst einfach gestaltet. Bei wichtigen Entscheidungspunkten erscheint zusätzlich eine Nachricht auf dem Bildschirm.Dialogmenü:

    Im oberen Teil des Dialogmenüs findet ihr Befehle, die den jeweiligen Begleiter betreffen mit dem ihr grade sprecht. Im unteren Teil finden sich die Befehle für die gesamte Gruppe die euch grade folgt.


    Spezifische Befehle umfassen ein Zeltlager zu errichten, sich um Pferde zu kümmern, schlafen, tanzen, rumhängen, entlassen etc.
    Grundlegende Befehle umfassen warten, folgen, beschwören, Unsichtbarkeitsmodus und relaxen. Wenn Begleiter warten, dann bleiben sie wo sie sind und ignorieren Kämpfe. Sollten die Begleiter relaxen, dann laufen sie herum, benutzen in der Nähe befindliche Gegenstände und Orte und beschützen den Spieler und sich selbst wenn es zum Kampf kommt.
    Spezialfunktionen sind ebenfalls für Werwolf- und Vampir Begleiter/Spieler vorhanden.

    AFT-Befehle Fk:

    Um die AFT-Befehle Fk zu kontrollieren, müsst ihr Euch mit *AFT-Befehle Fk* ausrüsten und im Spiel wie einen Zauber ausführen. Danach öffnet sich das Befehlsmenü für alle Begleiter.
    Fk Befehle ermöglichen Euch, Begleiter aus der Ferne anzupassen und zu steuern.


    AFT Begleiter anheuern und verwalten:

    Um den Befehl *AFT Begleiter verwalten* zu nutzen, öffnet ihr die Kategorie *Magie* und markiert ihn als Favoriten oder auf eine Hand des Spielers. Bei Benutzung dieses Zaubers auf einen NPC erscheint ein Menü, in dem Ihr bestimmen könnt, ob dieser Begleiter Euch folgt und seine Fertigkeiten und Dialog mit AFT verwaltet werden sollen. Dieser Zauber sollte niemals bei einem *unsterblichen* NPC wie einem Jarl oder einem NPC angewandt werden, der später zu eurem Begleiter werden könnte. Ein Warnmitteilung wird euch darüber informieren, ob dieser NPC zu einen dieser Fraktionen angehört. Jedoch wird AFT euch nie die Option verwehren, einen dieser NPCs zu einem Begleiter zu machen.


    Begleiter konfigurieren
    :

    Diese Optionen sind hauptsächlich im Dialogmenü verfügbar. AFT-Optionen ->Befehle, Ausrüstung, Kampfstil, Magie, Posen & Tanz, Charakterinformation, Begleiterverhalten. Da es zu leichten Indifferenzen mit anderen Mods kommen kann, steht im Menü des öfteren ein Dialog, bei dem AFT davor steht. Somit gibt es keine Verwirrung, welchen Dialog man nun wählen soll.

    Funktionen:

    Lest Euch bitte die folgenden Anleitungen (DV oder EV ) oder das Buch im Spiel durch, dadurch werden die meisten Fragen gelöst. Deigradius und ich, werden nicht unbedingt auf Fragen antworten, die bereits im Startpost, Buch oder Ingame in der Anleitung erklärt wurden.

    Anleitung DV: siehe Spoiler

    SPOILER   (Anzeigen)

    Amazing Follower Tweaks von Dheuster EV

    Übersetzung (AFT-Erstaunliche Begleiter Optionen) DV Bulwyf & Deigardius.


    v 1.66 Final Edition






    I. Einleitung
    II. Dialog Menü
    A. Befehle
    B. Ausrüstung
    C. Kampfstil
    D. Magie
    E. Posen & Tanz
    F. Information
    G. Begleiterverhalten anpassen
    III. AFT-Befehle Fk
    A. Begleiter-Befehle
    B. Verwandlung
    C. Sonstiges
    D. Werkzeuge
    E. AFT Begleiter anheuern und verwalten
    IV. Bonus Bekleidungen
    V. Empfehlungen
    VI. Weitere Details
    A. Zeltlager
    B. Individuelle Zauber
    C. Kontrolle
    D. Bekleidungen
    E. Pferde
    F. Heirat
    G. AFT-KI SANDBOX
    VII. Bekannte Probleme
    VIII. Fehlerbehebung
    *Schlusswort*




    I. Einleitung


    Danke für die Installation von Amazing Follower Tweaks (AFT).


    Diese Mod wurde auf den Skyrim Patch 1.9.32.0.8. aktualisiert. Ihr solltet sicherstellen, dass ihr diese Version oder eine neuere installiert habt, um die Möglichkeit eines CTD (Crash to Desktop) auszuschließen. Um herauszufinden welche Patch-Stufe ihr nutzt, drückt ihr im Spiel die ESC Taste und schaut unten links im System Menü nach.


    Falls es das erste mal ist, dass ihr AFT nutzt, müsst ihr eure Begleiter (und Tierbegleiter) entlassen *Hier trennen sich unsere Wege* und anschließend erneut einladen, damit das AFT-Options-Menü erscheint.
    Wenn ihr von einer früheren Version von AFT upgraded, dann ist es erforderlich zu jedem eurer aktuellen Begleiter zu gehen und ihnen ihre Waffen abzunehmen und anschließend wiederzugeben. Dies soll KI-Probleme vorbeugen, die bei einem Upgrade entstehen können.


    Eine Hilfe - Nachricht erscheint bei der ersten Nutzung der meisten Optionen. Ihr könnt diese Nachrichten im AFT-Optionen -> Einstellungen zurücksetzen oder abschalten.


    II. Dialog Menü

    A. Befehle:


    Im oberen Teil des Aktionsmenus findet ihr Befehle, die den jeweiligen Begleiter betreffen mit dem ihr grade sprecht. Im unteren Teil finden sich die Befehle für die gesamte Gruppe die euch grade folgt.


    Spezifische Befehle umfassen ein Zeltlager zu errichten, sich um Pferde zu kümmern, schlafen, tanzen, rumhängen, entlassen etc.
    Grundlegende Befehle umfassen warten, folgen, beschwören, Unsichtbarkeitsmodus und relaxen. Wenn Begleiter warten, dann bleiben sie wo sie sind und ignorieren Kämpfe. Sollten die Begleiter relaxen, dann laufen sie herum, benutzen in der Nähe befindliche Gegenstände und Orte und beschützen den Spieler und sich selbst wenn es zum Kampf kommt.
    Spezialaktionen sind ebenfalls für Werwolf- und Vampirspieler vorhanden.


    B. Ausrüstung:


    Dieses Menü ermöglicht euch das Anzeigen und Verwaltung der Ausrüstung eurer Begleiter. Sagt eurem Begleiter, dass er Helme nur während des Kampfes tragen soll. Lassen Sie ihn alle doppelten Gegenstände aus eurem Inventar tragen (exklusive Pfeile, Dietriche, Seelensteine und Nirnwurzeln). Veranlasst ihn alles abzulegen was er nicht grade trägt. Ihr könnt auch die Bekleidungen eurer Begleiter verwalten. Sobald die Bekleidungsverwaltung bei eurem Begleiter aktiv ist, erhält dieser einen Rucksack in dem sich all das befindet was er nicht grade am Leib trägt. Dies ermöglicht es euch, über die Waffen und Bekleidungen zu entscheiden, die er tragen soll.
    Zur Bekleidung, gehört auch die derzeit getragene Rüstung. Die zusätzlichen Bekleidungen können unter dem *Mehr...* Menü aktiviert und deaktiviert werden. Sind mehrere Bekleidungsvarianten aktiv, wird der Begleiter beim Übergang in einen andere Bereich automatisch die für diesen Bereich zugewiesene Bekleidung anziehen.
    Um den Zugriff auf den Rucksack zu vereinfachen wurde ein neuer Menüpunk *Zeigt mir den Inhalt eures Rucksacks!* hinzugefügt, der erscheint sobald die Inventarverwaltung aktiv ist. Diese Option sollte bevorzugt, anstatt der *Ich möchte Einige Dinge mit Dir tauschen*-Option, verwendet werden, solange ihr nicht die Absicht habt die aktuelle Bekleidung des Begleiters zu ändern.


    Die Dialogoption *Zeigt mir den Inhalt eures Rucksacks!* kann außerdem in AFT-Optionen -> Einstellungen deaktiviert werden, wenn ihr diese nicht haben wollt.


    C. Kampfstil:


    Standardmäßig verwaltet AFT nicht die Begleiterstufe, Attribute und deren Fähigkeiten. Damit AFT diese Punkte verwalten kann, müsst ihr einen Kampfstil für euren Begleiter wählen. Sobald ihr einen Stil ausgewählt habt, wird Euer Begleiter mit den entsprechenden Fähigkeiten und Statistiken ausgerüstet. Der Begleiter hält sich an die Befehle. *Zweihänder* kämpfen nicht mit Bögen oder Magie. *Pfeil und Bogen* nicht mit Nahkampfwaffen oder Magie. Der *Waldläufer* bietet eine Mischung aus Bogenschießen und Nahkampf ohne Magie. Den Stil * G.Charaktereigenschaft + AFT Stufenerweiterung * solltet ihr als Stil wählen, wenn AFT euren Begleiter nicht einschränken, aber die Attribute synthetisch jenseits der Stufenbeschränkung eures Begleiters anheben soll.


    D. Magie:


    AFT unterstützt zwei Arten von Zaubern: Standard- und AFT-Zauber. Ihr könnt euren Begleitern in diesen Bereichen Zauber beibringen. Standardzauber nutzen die Spiel-KI, während AFT-Zauber von AFT verwaltet werden. So könnt ihr bis zu 4 AFT-Zauber für bestimmte Situationen festlegen. Die meisten Zauber werden dann einmal pro Kampf von euren Begleiter genutzt, während Heilzauber mehrmals verwendet werden.


    Sollte euer Begleitung bereits einen Zauber kennen, bevor er angeheuert wurde, kann dieser nicht entfernt werden. Ihr könnt aber die gesamte Zauberverwendung deaktivieren, oder den *Magie & Schwert* Stil aktivieren. Benutzerdefinierte Zauber von anderen Mods werden unterstützt. Vampir/Vampirfürstzauber können auch in dieser Option verwaltet werden.


    E. Posen:


    Ihr könnt Euren Begleitern Posen ausführen lassen, die je nach Umgebung (Haus oder Zeltlager) eine besondere Atmosphäre schaffen. Ein neuer Befehl *Ihr seid entlassen! aber verweilt hier* entlässt Euren Begleiter, doch bindet ihn an den gegenwertigen Ort. Wählt eine Pose oder Tanz.


    F. Information:


    Enthält die Option für den automatischen oder den manuellen Level oder Stufenaufstieg einzustellen. Der manuelle Stufenaufstieg gewährt euch Zugang zu den Begleiterstatistiken, den Attributen, Fähigkeiten, Zaubern, Widerständen und KI-Verhaltensweisen. Wenn der manuelle Modus oder ein Kampfstil gewählt wurden, werden automatisch 200 Punkte zu den Attributen und 3 zusätzliche Fähigkeitenpunkte pro Stufenaufstieg hinzugefügt. Zauberklassen bekommen zusätzliche Punkte zu Magicka auf den Stufen 31, 51 und 61. Wenn ihr das nicht wollt, können diese Verstärkungen in den Einstellungen deaktiviert werden.


    AFT gibt euren Begleitern keine zusätzlichen Fähigkeiten. Es schaltet lediglich die schon vorhandenen Fähigkeiten frei. Die Fähigkeiten erscheinen erst dann, wenn der Begleiter die entsprechenden Anforderungen erfüllt.


    G. Begleiterverhalten anpassen:


    Oben im Menü, findet ihr Einstellungen die den Begleiter betreffen, mit dem ihr euch gerade unterhaltet. Kann Euer Begleiter verzauberte Waffen aufladen? Kann er für immer sterben? Soll er Abstand zu Euch halten? Unten im Einstellungsmenü sind Einstellungen, die für all eure Begleiter gelten. Die Begleiter ignorieren Angriffe von Freunden? Sie sollen sie sich zu euch teleportieren, wenn ihr die Waffe zieht? Sollen die Inventargrenzen oder die Attribute eine Erhöhung erfahren? Sollen Fallen umgangen oder Pferde geritten werden? Sollen Biestbegleiter genauso ignoriert werden wie beschworene Kreaturen?
    Ihr könnt auch die Hilfe und die Warnmeldungen deaktivieren oder AFT zurücksetzen, was alle Änderungen bei allen Begleitern rückgängig macht.




    III. AFT-Befehle Fk


    Um die AFT-Befehle Fk zu kontrollieren, müsst ihr Euch mit *AFT-Befehle Fk* ausrüsten und im Spiel wie einen Zauber ausführen. Danach öffnet sich das Befehlsmenü für alle Begleiter.
    Fk Befehle ermöglichen Euch, Begleiter aus der Ferne anzupassen und zu steuern.


    A. Begleiter-Befehle:


    Die Aktionen umfassen das *Herbeirufen*, die *Unsichtbarkeit*, *Haltet ein* und das *Relaxen*.


    *Herbeirufen* teleportiert alle gewählten Begleiter zu Euch, die dann den Kampf wenn nötig beenden und euch folgen. Anders als beim Waffen ziehen, werden eure Begleiter auch herbeigerufen wenn sie grade warten oder schlafen.

    *Unsichtbarkeit* aktiviert den Unsichtbarkeitsmodus. Wenn dieser Modus aktiv ist, sind all eure Begleiter unsichtbar und so versteckt, dass sie keine Aufmerksamkeit erregen. Dabei werden sie jeden Kampf ignorieren solange ihr nicht von einem feindlichen NPC getroffen werdet. Den Unsichtbarkeitsmodus kann man beenden, wenn man ihn erneut auswählt oder wenn ihr eine Waffe zieht oder aufsteht. Wenn ihr während des Schleichens eine Waffe zieht, wird der Unsichtbarkeitsmodus weiterhin aufrechterhalten. Wird der Unsichtbarkeitsmodus aktiviert, wechselt automatisch der Befehl *Relaxen* auf *Unsichtbarer Angriff*. Dieser Befehl kann dazu verwendet werden, einen Angriff aus der Unsichtbarkeit auf einen ahnungslosen Feind zu koordinieren.


    *Haltet ein* deaktiviert die Begleiter-Kampf-KI. Stehen bleibende bzw. wartende Begleiter werden jegliche Aktionen einstellen und sich nicht selbstverteidigen. Wenn *Haltet ein* angewählt wurde, wird aus dem Menüpunkt *Haltet ein* automatisch *Folgen*. Folgen beendet den *Haltet ein* Zustand der Begleiter.


    *Begleiter, relaxt eine Weile!* kann dazu benutzt werden, euren Begleitern mitzuteilen, dass sie sich etwas ausruhen dürfen, obwohl die automatische Relaxfunktion ausgeschaltet ist.


    B. Verwandlung:


    Diese Option erscheint, wenn ihr ein Werwolf seid oder das Dawnquard-DLC installiert habt. Verwendet es, um Werwölfen oder Vampirfürsten die Anweisung zu geben, sich zu verwandeln oder zurückzuverwandeln.


    C. Sonstiges:


    Hier findet Ihr einen Link zu dieser Anleitung.


    Hier können auch die AFT-Option aktiviert und deaktiviert werden. Außerdem könnt ihr den Auto-Relax an- oder abschalten. Der Diagnosemodus (AFT-Diagnose * Englisch für Modautor)gibt euch Werkzeuge um Mod-Konflikten oder Fehlverhalten der Begleiter zu diagnostizieren. Dieser sollte nicht von typischen Spielern aktiviert werden und dient mehr zu Entwicklungszwecken. Dieser bleibt auf englisch, da er dem Autor zur Fehlerbehebung dient.


    D. Werkzeuge:


    Ein Menü um verlorene gegangene Begleiter zu finden oder Probleme mit AFT zu beseitigen. Eine Hilfe um jeden Begleiter zu finden der jemals in Euren Diensten stand. Dieser Befehl kann nur 3 mal pro Woche benutzt werden. AFT zurücksetzen arbeitet wie das Gegenstück zum Dialog Menü. Es wird alle Einstellungen dieser Mod auf den Anfang der Installation zurücksetzen.
    *Wohnsitz bestimmen* Mit diesem Befehl sagt Ihr eurem Begleiter, dass der momentane Ort sein neues Zuhause/Wohnsitz ist.
    An seinem Wohnsitz wird er automatisch seine Heimkleidung anlegen, falls ihr diese zugeordnet habt.


    E. AFT Begleiter anheuern und verwalten:


    Um den Befehl *AFT Begleiter verwalten* zu nutzen, öffnet ihr die Kategorie *Magie* und markiert ihn als Favoriten oder auf eine Hand des Spielers. Bei Benutzung dieses Zaubers auf einen NPC erscheint ein Menü, in dem Ihr bestimmen könnt, ob dieser Begleiter Euch folgt und seine Fertigkeiten und Dialog mit AFT verwaltet werden sollen. Dieser Zauber sollte niemals bei einem *unsterblichen* NPC wie einem Jarl oder einem NPC angewandt werden, der später zu eurem Begleiter werden könnte. Ein Warnmitteilung wird euch darüber informieren, ob dieser NPC zu einen dieser Fraktionen angehört. Jedoch wird AFT euch nie die Option verwehren, einen dieser NPCs zu einem Begleiter zu machen




    IV. Bonus Bekleidung

    Um Zugriff auf die Bonusbekleidung eines Begleiters zu erhalten, muss im Ausrüstungsmenü der Menüpunkt *Bonusbekleidung anziehen* angewählt werden. Diese Option fügt automatisch die Bonusbekleidung dem Inventar des Begleiters hinzu, die er dann auch direkt anzieht. Solltet ihr diese Bekleidung aus dem Inventer nehmen und diese Option wieder selektieren, wird automatisch eine Kopie dieser Bekleidung in das Inventar des Begleiters gelegt. Sollt ihr eine spezielle Bekleidung favorisieren, dann könnt ihr diese jedem eurer Begleiter zuweisen.


    Generell tragen Frauen die Nocturnalbekleidung und Männer die alternative Diebesrüstung. Das wurde gemacht, um die Mod so klein wie möglich zu halten. Alternative Bekleidungen werden eventuell auf Skyrim Nexus angeboten. Sucht hierfür mit der Nexus-Suchfunktion, einfach nach "AFT Outfit packs".


    Bonusbekleidungen werden nicht über den Steam Workshop zur Verfügung gestellt.




    V. Empfehlungen


    AFT beruht auf dem Dialog-System, welches die wichtigste Schnittstelle darstellt. Der Entwickler dieser Mod empfiehlt daher eine Dialog Menüerweiterung MOD, die mit AFT kompatibel ist. Ein funktionierendes Beispiel wäre die "EZ2C" Dialog-Menü Mod auf Skyrim Nexus.






    VI. Weitere Details

    A. Zeltlager:


    Das Zeltlager funktioniert nur im Außenbereich auf geradem Boden. Das Lager wird entweder nach 24 Stunden automatisch abgebaut oder Ihr baut es Manuel ab. Wenn Ihr das Lager an einem schlechten, unebenen Platz errichtet, kann es eventuell nicht errichtet werden. Wenn dies passiert müsst Ihr (Taste T)24 Stunden warten oder die Schnellreisefunktion benutzen.
    (Dieser Abschnitt ist eventuell nicht mehr zutreffend und betraf ältere Versionen von AFT. Beim Errichten eines Zeltlagers bitte nicht speichern. Das Save könnte Schaden nehmen. Es wurden mir auch keine Fehler über diesen Zustand berichtet.)

    B. Individuelle Zauber:

    Ihr könnt eurem Begleiter Zauber aus einer anderen Mod beibringen, aber seid gewarnt: Das deinstallieren der Mod oder verändern der Ladereihenfolge, kann Fehler verursachen. Im besten Fall, wird der Zauber nicht mehr von eurem Begleiter verwendet. Im schlimmsten Fall, ist die Speicherdatei beschädigt und ihr könnt diese nicht mehr laden. Lehrt eure Begleiter individuelle Zauber, auf eigene Gefahr!


    C. Besessenheit - Körperkontrolle:


    *Besessenheit - Körperkontrolle* gibt Euch die Macht, in den Körper eines NPCs zu wechseln [Vampir] und wird nur als Vampir im Dialog angezeigt. Diese Funktion wird an Euch haften, auch wenn Ihr Euch vom Vampirismus heilt. Besessenheit endet wenn der übernommene NPC stirbt, zu weit von Euch entfernt ist oder Ihr eure Waffe zieht.


    D. Bekleidungen:


    Haus- und Stadtbekleidungen erscheinen unter AFT-Optionen -> Ausrüstung -> Mehr Optionen... wenn ihr die Inventarverwaltung aktiviert habt.
    Bekleidungen unterstützen individuelle Gegenstände wie Umhänge und Kaputzen.


    E. Pferde:


    Es gibt insgesamt 5 Pferdehändler in ganz Skyrim: Weislauf, Windhelm, Rifton, Markarth und Einsamkeit. Begleiter reiten normallerweise nur Pferde, die bei einem dieser Händler gekauft worden sind. AFT erlaubt zusätzlich nur EIN Pferd. Solltet ihr also ein Pferd das nicht euch gehört zuweisen, so wird dieses Pferd diesen EINEN zusätzlichen Platz belegen. Ein gutes Beispiel ist Schattenmähne.
    Ich "Bulwyf" empfehle Euch eine weitere Übersetzung von mir, die mit AFT voll kompatibel ist. Convenient Horses ( Komfortable Pferde) Link auf der Startseite von AFT.


    F. Heirat:


    Zusätzliche Heiratsoptionen wurden bei Illia, Aranea, Eola, Ugor und Lydia hinzugefügt. Auch Erik the Slayer, Golldir, Ahtar.




    G. AFT - KI - SANDBOX


    Die Funktionen der KI-Sandbox sind durch 5 auswählbare Punkte steuerbar. Man kann die KI prozentual anpassen. Sandbox ist ein Bereich in der die Begleiter sich frei bewegen können.


    1) Begleiter Relaxen nachdem der Spieler [%.0f] Sekunden sitzt
    2) Begleiter Relaxen wenn der Spieler im Gespräch ist [%.0f]
    3) Begleiter Relaxen wenn der Spieler seine Waffe gezogen hat [%.0f]
    4) Begleiter Relaxen wenn gerade nichts passiert [%.0f]
    5) [%.0f]%% Chance (Sandbox), dass ein Begleiter relaxt.




    VII. Bekannte Probleme


    - Beim Tragen von Ringen oder Ketten mit den weiblichen Standard Bonus-Bekleidungen, können Arme oder Hals verschwinden.
    - Gebt euren Begleitern keine Alten Nordpfeile (dies schließt auch das Dragonborn DLC ein). Das Spiel kann hierdurch einfrieren und abstürzen.
    - Wenn ihr Serana überzeugt, sich von ihrer Krankheit zu heilen und sie nicht innerhalb von 3 bis 5 Tagen, bei Burg Dämmerwacht oder Schloss Volkair auftaucht, könnt ihr sie hiermit finden:
    AFT-Befehle Kraft -> Werkzeuge -> Alle Begleiter rufen
    - Einige im Orginalspiel/DLCs enthaltene Begleiter sind schwer zu entlassen (Zum Bespiel die Dawnguard Todeshunde). Sollte ein Begleiter sich nicht entlassen lassen und euch weiterhin folgen, helfen diese Schritte:


    1. AFT-Optionen -> Befehle -> Entlassen [Normal]
    2. Nutzt ihren normalen Entlassungsdialog
    3. Wenn alle Punkte fehlschlagen, könnt ihr auch AFT-Optionen -> Befehle -> *Ihr seid entlassen! doch bleibt an diesem Ort* benutzen.
    Die letzte Lösung, sollte hierbei immer funktionieren.


    - AFT erkennt nur Waffen mit wenig Aufladungen. Wenn ihr eine komplett entleerte Waffe im Inventar eures Begleiters findet müsst ihr diese von Hand aufladen.




    VIII. Fehlerbehebung


    - Wenn AFT nicht funktioniert wie es sollte, dann setzt die Mod an das Ende eurer Ladereihenfolge (höchste Priorität). Wenn das alleine nicht hilft, versucht einen Testlauf:
    Startet ein neues Spiel und macht euren Weg durch Helgen. Öffnet nach der Helgen-Quest eure Konsole mit der Tilde-Taste (^) und verwendet folgende Befehle, um drei Begleiter spawnen zu lassen um anschließend die AFT-Optionen testen zu können:


    >player.placeatme 000a2c8f
    >player.placeatme 000a2c8e
    >player.placeatme 000a2c8c


    Wenn auch das nicht funktionieren sollte, hilft nur noch ein Blick in die "Readme" auf Skyrim Nexus.




    * * Schlusswort * *


    Hiermit bedanke wir uns (Bulwyf & Deigradius) bei Dheuster für die geniale Mod und Bethesda für ein tolles Rollenspiel.
    Hervorheben möchten wir ein paar Leute, die uns wirklich mit wichtigen Informationen, Testläufen und Verbesserungen unterstützt haben.
    Danke - an..........
    PixelMurder, FortuneHunter, Marex76, Trr Kahund, Dagstyggur für seine Aktualisierung der Mod, die mich auf neue Ideen brachte.
    Scharesoft für die Internet-Plattform und allen Leuten im Scharesoft.de - Forum die konstruktive Verbesserungsvorschläge gemacht haben.
    Auch Jene, die als Anerkennung den Danke oder ENDORS-ME Knopf gefunden haben, denn dies ist der Ansporn, die Belohnung eines Modders, der eventuell Monate, Tage oder Stunden investiert hat, um den Spielern eine gute Mod zu bieten.


    Viel Spass wünschen Euch


    Bulwyf & Deigardius






    Anleitung EV: siehe Spoiler

    SPOILER   (Anzeigen)
    ########################################### - AFT -


    Amazing Follower Tweaks

    [Skyrim MOD]

    ###########################################


    April 28, 2013
    Version: 1.66


    Written by: Dheu
    Email: Dheuster@gmail.com
    Use subject: AFT Version 1.66




    SUMMARY
    -------------------------------------------------------------------------------


    Up to 5 followers. Full werewolf support including ability to turn followers
    into werewolves/Vampire (lords). Possession and a sleep command. Pack Mule
    support (followers have 1000 carry capacity) including item fast transfer
    and automated fencing.


    Control follower gear, combat spells, combat style, aggression, morality
    and courage. Followers will ride horses, make camp, ignore traps and
    friendly fire, recharge weapons, teleport to the PC on weapon draw and
    even dance...


    Watch or manage your followers level up, view stats, perks and spells.
    Create and assign up to three outfits (support for custom items). Pose
    followers around your house/camp or just tell them to hangout where you
    want them. Various AI updates.


    ================================================== =============================
    Table of Contents:
    ================================================== =============================




    I. Feature List
    II. Installation
    A. Requirements
    B. Steam Workshop
    C. Manual
    D. Upgrading
    E. Notes
    F. Known Issues
    G. Trouble Shooting


    III. Detailed Usage
    A. Tweak Options Dialogue Menu
    1. Actions
    2. Gear
    3. Combat
    4. Magic
    5. Info
    6. Pose
    7. Settings
    B. Tweak Command Power
    1. Actions
    2. Transform
    3. Misc
    4. Tools
    C. Tweak Make Follower Power
    D. How do outfits work?
    E. Managed Follower Limits
    F. Recognized Perks
    G. Skill Synergy Details


    IV. Other
    A. Bonus Outfits
    B. Horses
    C. Marriage
    D. Tips and Tricks
    E. Recommendations


    V. Advanced Trouble Shooting
    VI. Uninstall
    VII. Version History
    VIII. Credits
    IV. More...


    A. DawnGuard
    B. Hearthfire
    C. DragonBorn


    D. Compatibility with other mods
    E. Follower Locations and Codes
    F. Changing the default Bonus Outfit
    G. Technical (For Developers)


    -------------------------------------------------------------------------------
    I. > > > > Feature List:
    -------------------------------------------------------------------------------


    - Increased max followers to 5


    I could have made it more, but there are too many small interiors and
    doorways that start to feel really cramped if you play with too many
    followers. I personally prefer no more than 3, but I bumped it up to 5
    due to popular demand.


    - AI Improvements:


    Followers avoid/ignore traps, interact with environments, auto-toggle
    helmets, recharge their weapons, forgive friendly fire. And all of this
    is optional of coarse.


    - Control Follower Outfits


    Create and assign up to three outfits. One for standard use and one for
    in-city use and one for the player home. Feel free to create your outfit
    out of your favorite custom mod items.


    - Teach Followers new spells:


    Aft supports two spell types: Regular Spells and Tweak Spells. You can
    teach a follower either type by equipping known spells and selecting the
    appropriate option from the magic menu.


    Regular spells are handled by the games standard combat AI. However you
    may also create up to 4 "Tweak" Spells that can be customized to cast
    under certain conditions on certain players. This is especially handy
    for creating cleric type characters.


    - Dismiss Followers, but tell them to hang out where you are


    Handy for keeping all your followers in one location (like your house).


    - Turn followers into werewolves!


    If you are a werewolf, just tell them to drink your blood. You can then
    configure the conditions in which they will change from their combat
    style menu


    - Turn followers into vampires


    If you are a vampire, feel free to "embrace" your follower. They will
    become a vampire and gain the expected resistances and spells.


    - Turn followers into vampire lords


    If you happen to have Dawnguard, you will be able to upgrade your
    followers to pure-blood vampire lords. This means they aren't disfigured
    in the face and can transform into Vampire Lord form.


    - Control Follower Combat Style


    Are you a fan of character concepts? Use AFT to strictly enforce
    follower combat style or simply use the General style if you prefer
    skyrims system.


    Styles like "Spell Sword" and "Mage Staff" include micro-managed combat
    AI that ensures followers use a combination of their weapon and spells.


    - Manage Level Up


    AFT supports both Auto and Manual Level Up modes so you can do nothing
    or specify where every last stat and skill point goes. It is your call.
    When managed, your follower will continue to receive stat and skill bonuses
    even beyond their level cap.


    - Remotely command followers in combat


    The Tweak Command Power lets you direct followers during combat. Tell
    followers to attack or hold back, summon them to you or even tell
    followers to transform into their Beast forms.


    - Pose Followers


    Have followers strike a pose or dance and then have them stay that way.
    A fun way to add ambience to your camp or house.


    - Possess the body of your followers (Vampires only)


    Charge into combat possessing the body of a follower (who has maybe
    transformed into a werewolf?). When your follower falls, you will
    transfer back to the players body, safely stashed away around the corner.


    - Stealth Mode


    A power that makes all followers invisible and muffled until YOU get
    caught or attack someone. Great for assassination missions.


    - Tell Followers to Make camp


    Very basic tent, sleeping bags, and fire. Enable the enhanced AI and tell
    followers to Relax at camp if you wish to see them make use of the camp
    elements.


    - Option: Followers cant die


    For people that don't like reloading.


    - Option: Followers Catch up on weapon draw


    Following the player across skyrim's treacherous terrain can be difficult.
    Luckily, followers will catch up to you anytime you draw your weapon. Handy
    when you find yourself surrounded by enemies.


    - Option: Skill Synergy


    You get credit for a percentage of your followers prowess in combat.


    - Option: Ask Followers to sleep anywhere


    A boon for vampires who can use followers as a travelling happy meal.


    - Option: Beast form followers ignored just like summoned creatures.


    You can walk around with 2 Daedric Lords, so why do people care if you
    have a werewolf or two? This option prevents people from attacking you
    on sight if you have werewolf or Vampire Lord followers.


    - Option: Followers Ride Horses


    It is amazing how much immersion it adds to see your followers mount up.
    See readme for restrictions.


    - Option : 1000 carrying capacity for Followers


    Get through 2 whole quests before needing to visit a merchant.


    - Item De-duplication


    Followers can automatically remove duplicate items from your inventory.
    (some items like arrows, soul gems, nirnroots and lock picks are ignored)


    - Followers can auto Fence items


    Save time when you have 5 followers sporting 5000 lbs of inventory. Nice
    when combined with Item de-duplication.


    - Option : Control Follower Aggression


    Prevent them from attacking people when you are trying to sneak around.


    - Option : Control Follower Courage


    Prevent them from running from combat.


    - Option : Control Follower Morality


    Ever get tired of a follower refusing to do something you tell them to?
    Well, this mod makes sure that doesn't happen.


    - Additional Marriage Options


    Illia, Aranea, Eola, Ugor, and Lydia by popular request. Also Erik the
    Slayer, Golldir, Ahtar.


    - Ability to remove Follower Bows


    What can I say. The bow on the back is irritating.


    - Bonus Outfit Support** (See readme for details)


    A custom outfit you can have any follower put on. Outfit packs coming soon.


    - Minor bug fixes:

    Lydia no longer sits in your Breeze home room all day like a stalker.




    -------------------------------------------------------------------------------
    II. > > > > Installation
    -------------------------------------------------------------------------------


    A. Requirements


    This mod requires Skyrim patch 1.9.29.08 or newer. To find out what
    version you have, hit ESC within the game and look in the bottom left
    corner of the System:Save/Load screen.


    This Mod does NOT require Dawnguard. However it is Dawnguard
    compatible and new features will appear if you have Dawnguard installed.


    This Mod does NOT require DragonBorn. However it is DragonBorn
    compatible and new features will appear if you have DragonBorn installed.




    B. Steam Workshop Installation


    Installation from Steam workshop is relatively easy. You search for the
    mod in workshop "Amazing" in the [Follower] category normally finds it.
    Then hit "Subscribe" to install it and begin receiving updates.


    The main thing is that you keep AFT at or towards the bottom of your
    load order. Many users install other mods at the same time they install
    AFT. If AFT is not at the bottom of the load order when all is said and
    done, there is a decent probability of a mod conflict.


    I also recommend that users UNSUBSCRIBE to Amazing Follower Tweaks
    following the initial download. This will prevent future updates from
    potentially breaking your save games.


    C. Manual Installation (Downloaded from SkyrimNexus)


    This is probably the safest method as it ensures full control over when
    you upgrade (or don't upgrade) to the latest version of the mod.


    1) If you do not already have it, get 7-zip : www.7-zip.org

    ** Do not use WinRar to open/extract .7z files. It will corrupt them.


    2) Once 7-zip is installed, open the .7z file downloaded from SkyrimNexus
    with it. Typically you need only double click the file:


    AmazingFollowerTweaks_v1_66.7z


    3) Within the 7-zip window, select the menu options:


    "Help" -> "About 7-zip"


    Ensure you have version 9.20 or greater/newer. If you do not, return
    to step 1 and get the latest version.


    4) The 7-zip window will show 2 files:


    /Data
    readme_aft.txt


    A common mistake made by people reading this readme is that they
    double click the readme_aft.txt file and then hit extract. However,
    if you are reading this readme from the .7z file, chances are the
    readme_aft.txt file is the only thing hi-lighted. You will want to
    ensure both the Data directory and the readme_aft.txt are hi-lighted
    before hitting the extract button.

    To hi-light both entries quickly, hit CTRL + A


    5) Hit Extract and then [...] to browse to the location of your skyrim
    installation.


    Most people will find it in one of these two locations:


    Computer -> C:\Program Files (x86)\steam\steamapps\common\skyrim


    or


    Computer -> C:\Program Files\steam\steamapps\common\skyrim


    After you click on and hi-light skyrim, click [OK] and then [OK]
    once more


    6) If this is your first time installing AFT, go to step 7.
    If you previously had AFT installed, you will be prompted to
    confirm file overwrite for the three files:


    AmazingFollowerTweaks.bsa
    AmazingFollowerTweaks.bsl
    AmazingFollowerTweaks.esp


    Click [Yes] to each file as it comes up


    7) When you start up Skyrim, go to Data Files and make sure the
    AmazingFollowerTweaks.esp mod is checked. I also recommend
    boosting its priority. This is done in the Default mod
    manager by moving the mod to the BOTTOM of the load order.




    D. Upgrading


    If you have version 1.5x or newer, the best way to upgrade is to
    simply clobber your old AFT files with the new AFT files. This
    means following the same installation instructions that you
    followed the first time you installed AFT. For most users, this
    is all you will need to do.


    NOTE:


    Starting with version 1.6, if you enable inventory management, any
    unworn inventory items are stored in a backpack. Inventory management
    is enabled by default for any previous followers you were managing with
    AFT.


    After an upgrade, you should walk around and talk to all of your
    active followers. This helps eliminate AI state issues that can
    happen during upgrade. While you are at it, you should probably
    add and remove their weapon to make sure the weapon AI is properly
    synched as well.


    E. Notes

    1) Be aware should you ever disable AFT and start skyrim (say to try out a different
    follower mod), any old save games made with AFT may become dirty. Before doing
    this, you should load any AFT save games you wish to salvage and save cleaned
    versions of them. To clean the save game, us the Reset AFT function that comes
    with the mod. (Search for "Reset AFT")


    2) If you have other mods installed the mess with the timescale, this can lead to
    crashing. However this is generally only an issue if the timescale value is
    increased (default is 20).


    3) If your follower uses bows or two handed weapons, you may have to
    remove their weapon and give it back to them for their AI to register
    the proper weapon animation. From time to time this issue may appear
    again, but generally it should not unless you use stealth mode or
    transform into beast mode a lot.


    4) During an upgrade, some follower items may get transfered to the backpack.
    Make sure to check the backpack if you think items are disappearing.


    5) When inventory management is enabled on a follower, and you use the root
    level dialogue option "Let me take a look at your items", you are actually
    viewing the followers current outfit. The outfits have lots of scripts
    monitoring them and if they grow too large, may lead to game instability.
    So make sure to use the "Open your backpack" dialogue option if you are
    simply storing items on the follower.

    F. Known Issues


    - Dont assign rings or necklaces with the Default Female Bonus Outfit or
    the arms get cut off.


    - If you use Vampiric Possession, use it at least twice. Using it only once
    causes a funky game state where the game may CTD on fast travel.


    - City and Home Outfits:


    - Use of home and city outfits can cause followers who are using two handed
    weapons and bows to use the wrong fighting stance which can actually prevent
    them from attacking. To fix, open the followers standard inventory and
    remove/add the weapon. If they still refuse to use the weapon, make
    sure you can use it yourself. If you can't, then drop the weapon
    on the ground again and pick it back up. That normally fixes the
    problem.


    - Use of home and city outfits can cause enchanted weapons to lose
    their charge when transitioning between area types. This mostly
    happens with followers such as rangers who have 2 different weapon
    types in their inventory such as a bow and a sword.


    To avoid the bug, dont enable City/Home outfits or dont give rangers
    enchanted weapons that require charges. IE: You can still safely enable
    the standard outfit on a ranger with enchanted weapons.


    - DragonBorn includes Nordic Arrows which appear to cause game freezing
    when placed in the inventory of followers. Avoid using these arrows with
    AFT.


    - If you convince Serana to cure her disease, she should re-appear in
    either Fort Dawnguard or Castle Volkair after 3 to 5 days. Sometimes
    she doesnt. It is not clear if this is actually an AFT bug or not, however
    If she does not reappear within 4 days, you can use:


    Tweak COmmand Power => Tools => Summon Everyone


    to find her.


    - When using AFT with custom NPCs: Sometimes you need to use:


    Tweak Options -> Actions -> Dismiss [normal]


    To dismiss them. If that doesn't work, then try to use their normal
    dismissal dialogue in addition to AFTs dismiss. If that still doesn't
    work, use Tweak Options -> Actions -> Dismiss but hang out here


    The final solution should almost always work


    - Finally, AFT can only detect when weapons are LOW on charges. It can not
    detect enchanted weapons once they are fully depleted. THerefore,
    if you see a fully depleted weapon in your followers inventory, you will
    need to charge it yourself.




    G. Trouble Shooting:


    These are questions I tend to ask all users when problems are reported:


    1) Does your version of AFT match the version of Skyrim?:


    You can get the the version of skyrim from the bottom left corner
    of the Save/Load screen (You have to load a save game first)

    AFT Version 1.63 - 1.66 : Patch 1.9.29 (minimum) required
    AFT Version 1.54 - 1.62 : Patch 1.8 (minimum) required
    AFT Version 1.34 - 1.42 : Patch 1.7 (minimum) required
    AFT Version 1.00 - 1.21 : Patch 1.5 (minimum) required


    2) Is AFT at the bottom of your load order?


    Some users use Boss and boss sometimes decides to put AFT somewhere
    other than the bottom of the load order. Unless I tell you otherwise,
    always place aft at the bottom of your load order. Or at least
    try playing the game with AFT at the bottom of the load order before
    reporting any issues to me.


    This may require that you set up a custom rule in Boss.


    3) Were you using another multi-follower mod before AFT?


    If you had a multi-follower mod such as EFF or UFO before
    you installed AFT, you should either start a new game or
    you should make sure your old save game is properly cleaned.


    Mods are baked into your save games when you save. Disabling and
    removing mods from your machine does not "clean" your old save
    games. You must follow the other mods uninstall directions while
    it is installed on your computer or it will continue to consume
    resources within the old saves, preventing AFT from working properly.


    4) Did you clean your Cache?


    Steam -> Library -> (All Games) Elder Scrolls V-> Properties
    -> Local Files -> Verify Integrity of Game Cache


    ** This is more important for users who are upgrading from
    an older version of AFT.


    5) Tweak Options not appearing


    If you are started a new game and you did not see the Tweak
    Options menu when you gained your first (vanilla) follower, then
    you should consider a Clean Reset. This is a last resort, but
    appears to be the only way to get Skyrim to clear cached information
    about AFT.


    1) Re-install previous version of AFT (if you can)
    2) Load any games you wish to salvage and run "Reset AFT". Then save a cleaned version of the game.
    3) Quit Skyrim
    4) Remove AFT from your computer. If you use steam, this means unsubscribing.
    5) Start Skyrim and load the cleaned game you wish to continue playing.
    6) Hit the T key and wait 24 hours.
    6) Save
    7) Quit Skyrim
    Install the latest version of AFT
    9) Load your previously cleaned save game or start a new game.




    -------------------------------------------------------------------------------
    III. > > > > Detailed Usage
    -------------------------------------------------------------------------------


    After installing v1.6, you will find a book in your inventory called
    "AFT Readme". The item is an abbreviated version of this readme file
    which can be reviewed in game.


    If you have any current followers when AFT is installed, you will need to
    dismiss them "I think it is time to part ways" and ask them to join you
    again before the Tweak Options menu will appear.


    The Tweak Options Dialogue Menu contains many pre-battle AI configuration
    options so that when battle starts, you can focus on you and not worry
    about your followers.


    For users who prefer more real-time control over followers, there is
    a Power Called "Tweak Command". This power activates a menu that can
    be used to remotely command your followers, during combat.


    Finally, AFT adds a Tweak Make Follower Spell which can be used to
    import NPCs into the follower system. This is mainly for custom NPCs
    added by external mods, but can also be use on standard game NPCs at
    your own risk.


    A. Tweak Options Dialogue Menu


    |----------------|
    |+ Tweak Options |
    | - Actions |
    | - Gear |
    | - Combat |
    | - Magic |
    | - Pose |
    | - Info |
    | - Settings |
    |----------------|




    1. Actions




    - Get Behind Me


    Followers gets behind you. You can also access this command by
    sheathing and drawing your weapon while bumping into your
    follower.


    - Possess Guardian


    Possess Guardian only appears if you are or have been a vampire.
    You take over the body of the follower and can fight using basic
    melee attacks. Possession ends when you fall, get too far from the
    Player or sheathe your followers weapon/claws


    ** This ability relies on unpatched Skyrim bugs. It is therefore one
    of the most unstable features of AFT. Use at your own risk.


    - Make Camp


    Creates a basic Camp. Only works outside. Camp automatically tears
    down after 24 hours if you forget to tear it down. If you make camp
    and get stuck, fast travel or Hit the "T" key and wait for 1 day.


    - Round Up Any Horses I own


    If you have purchased any horses, they will appear around you.




    - Dismiss but hang out here


    Dismisses your follower, causing them to hang out wherever you
    happen to be.


    - Sleep


    Followers search for a nearby bed to sleep on. If one is not
    found, they will sleep on the ground. If you are a vampire, you
    can feed on sleeping followers.


    - Dance For me


    Followers dances until you move or draw a weapon.


    - Give me some sugar


    Follower kisses the player


    - Stable my horses


    All horses are returned to their stables.


    - Tear Down Camp


    Only appears if camp is currently active. Causes camp to disappear.


    - Drink My blood [Create Werewolf]


    Turns (non-vampire) follower into a werewolf.


    - Let me embrace you [Create Vampire]


    Turns (non-werewolf) follower into a Vampire


    - Take my gift [Create Vampire Lord]


    Turns (non-werewolf) follower into a Vampire Lord. Note this can also
    be used to "upgrade" standard vampire followers. One difference between
    Vampire Lords and Normal vampires is that Vampire Lords are not
    deformed.


    ** NOTE: AFT checks if player is a VL when changing areas. So immediately
    after becoming a VL (or after Reseting AFT), this option will not appear
    until you walk through a door that causes a loading screen.


    ----------------- All Followers -----------------


    - All: Stop


    This Action can also be accessed from the Tweak Commands Power.
    It causes all followers to stop as though you asked each one
    to wait individually. Waiting followers ignore combat and will
    not defend themselves.

    - All: Stealth


    This Action can also be accessed from the Tweak Commands Power.
    It causes all followers to become invisible and muffled. This
    prevents followers from giving the Player away on stealth
    missions.


    ** Followers will transfer any torches they have to the player
    when this is activated to prevent them from using torches.


    - All: Summon/Follow


    This Action can also be accessed from the Tweak Commands Power.
    It causes all followers to appear around you. It also causes
    waiting followers to begin following you again.


    - All: Relax


    This Action can also be accessed from the Tweak Commands Power.
    Causes followers to immediatly relax, regardless of your
    auto-relax settings.




    2. Gear


    - View Inventory


    View the followers unrestricted inventory allowing your to take
    and give items.


    - Enable Outfit Management


    When selected AFT will begin managing the followers outfit.
    The Gear menu will change and you will see the following:


    View Backpack
    View Standard Outfit


    When outfits are enabled, you will also find two new options
    under the "More Options..." submenu:


    [ ] Enable City Outfit
    [ ] Enable Home Outfit


    If you enable both the City and Home outfits, you will see an
    additional "View City Outfit" and "View Home Outfit" under
    the View Standard Outfit when you return to the Gear menu.


    An Outfit is simply a list of items that are transfered from the
    followers backpack into their actual inventory when you enter
    certain areas. This allows you to control their weapon. You can
    also store items in the followers backpack such as scrolls and
    soul gems that they will ignore and not use.




    - [ ] Only Wear Helmet in Combat


    As the option says. Follower will not put helment on unless
    they are in combat.


    - Unequip All


    Strip down to nothing. This does not impact the managed or
    unmanaged outfit. Only the fact that they are not wearing
    the items. Followers will generally put their clothes back
    on when you transition areas or leave them and return.


    - Fence all non-outfit gear


    Follower will buy all of their inventory from you for 50% of what
    you could get from a vendor. The idea is that they bury it somewhere
    to come back and pick up later. Any worn items are not sold. If
    outfit management is enabled, any items in the outfit
    list will be ignored (worn or not).


    - Give me all non-outfit gear


    Transfer everything they have to your inventory except items currenly
    worn or assigned to an outfit.


    - Take my duplicate Weap/Arm/Misc


    A convenience method that targets the three heaviest item categories.
    The follower will take items from your inventory, but only extra
    duplicate items. This is to avoid accidently misplacing unique and
    important items.


    More Options:


    - Equip Bonus Outfit


    NPC puts on the Bonus Outfit that came with AFT.


    - Give me All your gear




    Transfer everything they have to your inventory even items that
    are part of outfits. This will reset your followers outfits.


    - Take my duplicate weapons


    The follower will take extra weapons from your inventory, leaving
    only 1 of each kind.


    - Take my duplicate armor


    The follower will take extra armor from your inventory, leaving
    only 1 of each kind.


    - Take my duplicate misc


    The follower will take extra misc items from your inventory, leaving
    only 1 of each kind.


    - Take my duplicate ingredients


    The follower will take extra ingredients from your inventory, leaving
    only 1 of each kind.


    - Take my duplicate potions


    The follower will take extra potions from your inventory, leaving
    only 1 of each kind.


    - Take my duplicate books


    The follower will take extra books from your inventory, leaving
    only 1 of each copy.


    - Take All Duplicate Items


    The follower will take extra items from your inventory, leaving
    only 1 of each item type.




    Notes: Duplicate item removal always excludes arrows, lock-picks,
    soul gems and nirnroots.


    If you have set your followers combat style, Duplicate item
    removal will also ignore items that do not fit their style.
    For example, dualists will ignore shields and greatswords
    while pure mages will ignore any and all weapons.


    3. Combat


    - [ ] None


    When this setting is checked, AFT does nothing to your follower.
    It allows the default games leveling and AI to control them. This
    also means if a follower has a level cap, their stats and skills
    will stop increasing when they hit that cap.


    - [ ] General


    Places no restrictions on what the follower can use or cast and
    provides a broad leveling template. This option should be chosen
    if you simply want AFT to auto-level your follower beyond the
    games leveling cap.


    - [ ] Magic Only


    Follower can only cast spells. If they run out of magicka, they
    will avoid combat or even flee until magicka regenerates enough
    to cast again. Includes a mage-oriented leveling template that
    favors magicka gains and magic based schools over weapons.


    - [ ] Magic & Staff


    Follower can only cast spells and use staffs. If they run out of
    magicka, they will use their staff until it runs out of charges.
    If out of both, they will avoid combat or even flee until magicka
    regenerates. Includes a mage-oriented leveling template that
    favors magicka gains and magic based schools over weapons.


    If you choose this style, Every 6 seconds during combat, the
    followers magicka will be disabled for 6 seconds, forcing them
    to use a combination of magic and staff.


    - [ ] Spell Sword


    Follower can cast spells and use melee weapons.


    If you choose this style, Every 6 seconds during combat, the
    followers magicka will be disabled for 6 seconds, forcing them
    to use a combination of magic and melee.


    - [ ] Sword and Shield


    Follower can use melee weapons. Shields are not restricted in
    any of the styles, however with this style, the follower gains
    a special shield bash multiplier which encourages the AI to
    use any shield available.


    Note that Melee damage is general and not specific to a weapon
    type. So you must make sure to keep two handed weapons outside
    of your followers inventory if you wish them to honor the style.


    - [ ] Dual Swords


    If you choose this style, the NPC will only fight with melee
    weapons and dualing will be enabled.


    Note that Followers must be given dual compatible weapons such
    as daggers and long swords. Many items (mostly axes) are not
    dual compatible and can only be equipped in 1 specific hand.


    - [ ] Two-Handed Weapons


    If you choose this style, the NPC will only fight with melee
    weapons.


    - [ ] Bow And Arrow


    If you choose this style, the NPC will only use ranged weapons.
    Their AI will be updated to keep their distance from combat.


    - [ ] Ranger


    The Ranger is a combination of Dual Swords and Bow and Arrow.
    A well rounded, non-magic using melee fighter that will switch
    between ranged and melee weapons depending on distance to the
    enemy. Rangers however will not cast spells or use magic staffs.


    - Use Werewolf/Vampire Lord Ability


    This option only appears on followers who are a werewolf or Vampire
    Lord. Selecting this option will bring up a menu with 4 options:


    - Remain in Beast Form
    - Transform when Combat Begins
    - Transform with Player
    - Transform when health < 50%




    Notes: You can also manually control when werewolves/vampire lords change
    using the Tweak Command Power.




    4. Magic


    - View Tweak Spells


    Pops up a menu showing current Tweak Spells. Tweak Spells are spells
    managed by AFT. Thus you can control when and who the spells target.


    - [ ] Set Tweak Spell 1


    Enable/Disable or Set the first Tweak Spell. You will need to have a
    spell equipped in order to Enable/Set the spell. Custom spells
    supported.


    - [ ] Set Tweak Spell 2


    Enable/Disable or Set the second Tweak Spell. You will need to have a
    spell equipped in order to Enable/Set the spell. Custom spells
    supported.


    - [ ] Set Tweak Spell 3


    Enable/Disable or Set the third Tweak Spell. You will need to have a
    spell equipped in order to Enable/Set the spell. Custom spells
    supported.


    - [ ] Set Tweak Spell 4


    Enable/Disable or Set the fourth Tweak Spell. You will need to have a
    spell equipped in order to Enable/Set the spell. Custom spells
    supported.


    - Clear Tweak Spells


    Disable and remove all Tweak Spells at the same time.


    - View Standard Spells [Slow]


    Show what standard spells the follower currently knows.


    - Teach Follower Equipped Spell


    Add the equipped spell(s) to the followers known spell list.


    - Reset Standard Spells


    Clears the followers known standard spells. Note that Mods can only
    remove spells that they add. So if the follower knows spells when you
    meet them, those spells can not be removed.


    - [ ] Enable Magic Use


    When disabled, this option sets the Followers Magicka to 0, preventing
    them from casting spells no matter how many spells they know. Useful
    when you wish to convert an NPC that was originally a mage into a
    fighter character.


    - [ ] Use Vampire Spells


    Enables/Disables the use of Vampire Charm and Drain Health spells.
    Does not effect Vampire Lords.

    Notes: AFT supports custom spells, but if you teach a custom spell and
    then uninstall or re-order the mod that provided the spell, it
    may corrupt the save game.


    Followers typically require more magicka to cast spells than
    the Player because most NPCs lack perks. This is why the cost
    of Tweak spells may seem very high. AFT compensates by giving
    NPCs large magicka boosts at level 30 and 60.




    5. Info


    - [ ] Auto Level Up


    This setting is ignored if the combat style is [X] None.


    If the combat style is something other than "None", Auto Level up will
    choose skills and stats that make sense for the combat style. This is
    for people that don't want to deal with micromanaging the stats.

    - [ ] Manual Level up


    When this option is checked, the user is allowed to allocate all the stat
    and skill points for followers. This is true regardless of the combat style.


    Some users use this to handicap thier followers because they intentionally
    want weaker followers. Other users simply like having fine grained control
    over the stats and skills.


    - Update


    This option appears when you chose Manual Level up. It takes you back to the
    skill/stat assignment screen.


    - View


    View a summary of the NPC including all major stats and skills.


    - Spells


    View NPC standard spells. This operation is slow.


    - Perks


    View NPC perks. Note that if an NPC has a perk but does not meet the perks
    requirements, the perk will not show as it would not be active. Keep this
    in mind if you choose manual level up. Perks may appear to be lost, but in
    fact, the new stats may not meet the previous perk requirements.


    AFT does not recognize custom or DLC perks. See Recognized Perks below
    for a full list of perks AFT searches for.


    - AI


    Information about the followers current AI settings.


    - MISC


    Information That doesn't fit into one of the above categories.




    Notes: When AFT is managing stats, it will give all followers a minor boost to
    Health/Stamina/Magicka. This is to compensate for AFTs inability to
    award/assign perks. These boosts can be disabled from the Settings
    menu.

    When boosts are enabled, followers start off with 200 additional points
    distributed across their stats and gain 13 points per level up instead
    of 10. If your follower is set to a mage combat style, their magicka will
    get additional boosts to at levels 31, 51 and 61.




    6. Pose


    Tell followers to strike a pose. Names are self-explanatory.


    - Hands Behind (back)


    - Daydream


    - Muscle Flex


    - Relax


    - Kneel


    - Bound


    - Afraid


    - Hands in front


    - Pray


    - Meditate


    - Warm Hands


    - Lie Down


    - <Rotate>


    - Dance


    - Normal


    - Belly


    - Snake


    - Bump and Grind


    - Hip Hop


    - Dismiss but stay like this


    After selecting a pose, use this command to dismiss a follower while telling
    them to continuing their current pose or dance.

    7. Settings




    - [X] NPC can not permanently die


    Toggles if the follower is essential. This means they can take damage and fall
    in combat, but they can not permanently die. Even if they fall off a cliff.


    When this option is disabled, followers are returned to their ORIGINAL
    vulnerability. So just because you uncheck this does not mean you will be
    able to kill the follower.


    - [X] NPC allow idle chatter


    When enabled, the follower can randomly comment on the weather or past
    experiences or make other non-interactive comments.


    - [X] NPC recharges weapons


    When enabled, the follower will attempt to recharge depleted weapons with
    filled soul gems from their inventory when the weapon gets low on charges.
    Default threshold is 125. You can change the threshold from console if you
    desire:


    "set TweakRechargeThreshold to 125"


    Note that followers will NOT search the backpack for soul gems if their
    inventory is managed. You must add the soul gems to the followers outfit.


    - [X] NPC combat regen boost


    When checked, NPC will regenerate an additional 2 Points a second
    to magicka, health and stamina during combat. When unchecked, followers
    may or may not regenerate during combat depending on the version
    of skyrim you had when you started your current game. Recommended
    if you allow followers to die.


    - [X] NPC force post combat auto-heal

    When checked, followers will auto-heal when combat ends, even if only briefly
    between enemy waves. When unchecked, followers may or may not auto-heal,
    depending on the version of skyrim you had when you started your current game.
    Recommended if you allow followers to die.


    - [ ] NPC Keeps Distance


    When enabled, the follower will hang back. By enabling this on some followers
    and disabling it on other followers, you can control who is generally farthest
    away from you and who is closest to you as you travel skyrim. If you enable
    this on all but 1 follower, you can guarantee that follower will be the closest
    to you and easiest to talk to or hear commentary from.


    - [ ] NPC doesn't auto-relax


    You can check this on specific NPCs to prevent auto-relax for that specific
    NPC even when AFT's global auto-relax setting is enabled and active. Thus if
    you wish, you can make it so that only 1 person in your party auto-relaxes.




    - Reset NPC


    Resets the specific NPC you are talking to. Reset means they are removed from
    AFTs control and their slot is freed. Reset NPCs will automatically be
    dismissed and lose any of AFTs benefits such as controlled outfit or taught
    spells or AI enhancements.


    Reset NPC does NOT cure Lycanthropy or Sanguinare Vampiris. Only Reset AFT
    will do this.




    ----------------- All Followers -----------------




    - [X] Followers ignore friendly fire


    Prevents followers from attacking the Player or each other when friendly
    fire happens. They will still complain, but they are all talk. Also check
    out www.skyrimnexus.com for the optional download: AFT_NoFriendlySpellDamage
    which prevents friendly fire damage.



    - [X] Beast Followers are ignored


    Prevents guards and people in general from attacking you if and when you
    followers transform into Werewolves or Vampire Lords. Note that people
    will still attack if the player transforms.


    - [X] Followers catch up on weapon draw


    When you draw your weapon, followers that are not within an eyeshot
    will teleport behind you in an arc.


    - [X] Followers never refuse commands


    Sets follower morals low so that they will steal and kill if asked using
    the favor menu.




    - [X] Followers ride extra horses


    Enables Horse Riding AI. Note this AI only applies to purchased horses.
    (Purchased from one of the 5 stables in the game). If you disable this
    setting, you will have to dismiss any followers you have to ask them
    to follow you again before the change takes effect.


    - [X] Horses are oblivious


    When enabled, horses ignore combat and do not fight back. When disabled,
    horses fight back and may even engage and chase enemies like normal
    followers.


    - [X] Followers avoid traps


    When this setting is enabled, followers will not set off ANY traps. Even
    physical traps like trip wires.


    - [X] Followers are pack mules


    When enabled, increases follower capacity to 1000


    - [X] Followers Auto Relax


    Allows followers to relax on thier own if the player appears to
    settle. Settle = hang out in the same general area.




    - [X] Follower Skill Synergy


    When enabled, you gain skill points relating to your followers
    accomplishments and participation in combat. This allows users to level
    up, even when followers do all the fighting.




    - [X] Limit to three Followers


    When enabled, follower limit becomes 3 instead of the default 5. If you
    have 5 followers when enabling this setting, 2 will randomly be dismissed.


    - [X] Show Hint Messages


    Disable this option if you don't want first time usage hints popping up
    or warning/help messages.




    - Configure Auto Relax


    This command brings up the Auto Relax Configuration menu where you can set
    the conditions for when Auto Relax kicks in:


    1) Allow Relax after player settles for [3|6|9] seconds
    - Minimum amount of time the player has to settle before AI might kick in


    2) Allow Relax when player is in conversation [true/false]
    - Deactives AI when player is in conversation


    3) Allow Relax when player has weapon drawn [true/false]
    - Deactives AI when player is has weapon drawn


    4) Allow Relax even when there is nothing to do [true/false]
    - When enabled, will allow followers to pace and wander about even
    there are no physical items around to interact with.


    5) [25|50|75|100]%% chance of a follower Relaxing.


    - After the Minimum amount of time passes, this is the percent
    chance that each follower rolls to determine if they start
    relaxing. It re-rolls every 3 seconds. This prevents everyone
    from relaxing at the exact same moment (unles you choose 100%).




    - [X] Boost Follower stats


    Only applies to followers who are being manually leveled or have a
    combat style set. Adds 200 points to starting stats and adds 13 points
    per level up instead of 10.


    - [ ] Boost Follower Damage


    When enabled, followers do 2X damage with weapons matching their combat
    style. When disabled, followers do normal (1X) damage. If a combat
    style is not set, this setting is ignored.


    - [ ] Followers no combat recovery


    An experimental option that prevents followers from recovering when
    they fall in combat. They will revive when combat is over. If they
    do not revive, you should be able to revive them by activating them
    (like you are trying to talk to them).


    - [ ] Followers never initiate combat


    When this setting is checked, follower aggression is set to 0, which
    can prevent them from attacking non-hostile enemies that are in sight.
    Handy during stealth missions.


    - [ ] Followers never run from combat


    Makes all followers fight to the death. If you want followers to flee when
    their health gets low, disable this. (More important when your followers
    are mortal)


    - Reset Hints


    AFT forgets what hints it has shown you, causing all first time hints
    to pop up again if Show Hint Messages is enabled.


    - Reset AFT


    Undoes all changes AFT has made to your game. Typically used before
    uninstalling AFT or cleaning a save game.




    B. Tweak Command Power




    |---------------------------------------------------------------------|
    | Available Tweak Options |
    |---------------------------------------------------------------------|
    | [ Actions...] [Transform...] [Misc...] [Tools...] |
    |---------------------------------------------------------------------|



    1. Actions


    Here you will find most Group Actions from the Tweak Options Dialogue
    menu. There is also 1 additional action:


    |---------------------------------------------------------------------|
    | Available Tweak Actions |
    |---------------------------------------------------------------------|
    | [ Summon ] [ Stealth ] [ Stop ] [ Relax ] [Back] |
    |---------------------------------------------------------------------|


    - Summon : Summon All followers to you. This command also resets the
    followers AI. If they are stopped, relaxing or fighting
    each other, it will stop their current action and they
    will return to following you again.


    - Stealth : Activates Stealth Mode. In stealth mode, all followers
    become invisible and muffled. I Highly recommend pairing
    this mode with the Followers Never Initiate Combat Setting.


    A few notes about stealth mode:


    - If you draw your weapon while standing, stealth mode will
    end. However if you draw your weapon while squating,
    stealth mode will not end.


    - While in stealth mode, followers will ignore combat
    completely. However, they WILL join combat if the
    PLAYER is HIT by an enemy. So you can use stealth
    take down and they will not leave stealth mode or
    attack nearby NPCs.


    - You can not tell followers to Relax in stealth mode,
    however Relax is replaced with the command
    "Stealth Attack" which causes followers to attack
    any visible non-allies (They will attack even if the
    enemy has not spotted you and hasn't gone hostile yet).


    - Stop : All followers stop. Stopped followers ignore combat. If
    followers are in stealth mode, they will continue to ignore
    combat even if the player is hit by an enemy.


    After being activated, Stop will change to "Follow", which
    ends the stop state and causes followers to follow you again.


    - Relax : All Followers immediatly relax. Similar to wait, but
    followers are less robotic and behave as you might
    expect: Using nearby items and defending themselves and
    the player if attacked.


    When in Stealth Mode, Relax is replaced by Stealth Attack.




    2. Transform


    This option appears if the PLAYER has been a werewolf. It allows appears
    if you have dawnguard installed.


    |---------------------------------------------------------------------|
    | Available Transform Actions |
    |---------------------------------------------------------------------|
    | [ Werewolf ] [Vampire Lord] [ Human ] [ Back ] |
    |---------------------------------------------------------------------|


    - Werewolf : Any werewolf/werebear followers will immediately
    transform. This will override any AI settings you
    have made.


    - Vampire Lord : Any MANAGED Vampire Lords you have will immediatly
    transform. If you do not manage Serana, she will
    not transform. This will override any AI settings
    you have made.


    - Human : Any Beast followers will immediately transform
    back to human. This will override any AI settings
    you have made.






    ** When transforming to a Beast Race, followers will transfer any
    torches they have to the player to ensure their beast race
    model does try to use the torch (and create game instability).


    3. Misc


    Commands that defy category.


    |---------------------------------------------------------------------|
    | Available Misc Options |
    |---------------------------------------------------------------------|
    | [View Readme] [Tweak Options] [Auto Relax] [Diagnostics] [Back] |
    |---------------------------------------------------------------------|


    - View Readme : Spawns a new Aft Readme if need be and causes the
    player to immediately start reading it.


    - [X] Tweak Options : Enables or disabled the Tweak Options dialogue
    menu. Mostly used by users after they configure
    their followers and no longer need access to the
    menu.


    - [X] Auto Relax : Allows followers to relax on their own. This
    means they will sit down, use items and wander
    about without you telling them to.


    This option allows you to quickly toggle the
    Auto Relax on and off without needing to
    talk to a follower. When you toggle the setting,
    it may take up to 15 seconds for the change to
    take effect.


    - [X] Tweak Diagnostics : Enables/Disables Tweak Diagnostic dialogue
    menu as well as the diagnostics area under
    Tools. Used by the mod author to diagnose
    issues.

    4. Tools


    This section is added for people looking to uninstall, or
    upgrade aft. It also provides some tools to help find lost
    followers.


    |---------------------------------------------------------------------|
    | Available Tool Options |
    |---------------------------------------------------------------------|
    | [ Summon Everyone ] [ Reset AFT ] [ Set Home ] [ Back ] |
    |---------------------------------------------------------------------|


    - Summon Everyone : Originally called Follower Nuke, it drops
    every living follower you have ever had around the player. This
    should help you locate missing followers and also helps to
    centralize all of your followers if you are changing
    homes or getting ready to use Reset AFT.


    As your dismissed followers are still loyal to you, it could
    also be used to summon a small army during epic battles. As
    this was not the intent of the command, usage limits have
    been put in place (3 times per week max).


    - Reset AFT : Identical to the Dialogue Menu command, this option
    resets the mod, removing any changes it has made to your NPCs.
    If you wish to continue using AFT after a RESET, you will
    have to save and reload your current game.


    - Set Home : This button supports the Home Outfit by allowing you to
    mark your current location as a player home. This convenience method
    was added to help support custom player homes and has no effect on
    where followers go when dismissed.


    C. Tweak Make Follower Power




    "With Great Power comes Great Responsibility"...


    Starting with version 1.5, AFT includes an easy to use Spell that
    you can cast on friendly npcs and creatures to import them into
    the follower system.


    AFT may warn you if the NPC is not safe for import. This generally
    means the NPC is already a potential follower or they are part of
    an important quest. However AFT will not prevent you from importing
    them, it will only warn you.




    D. How do outfits work?


    For starters, you must enable outfit management. Talk to your follower, goto


    Tweak Options -> Gear


    and check:


    [ ] Enable Outfit Management


    This will create 2 inventories on the NPC. The NPCs will have their normal
    inventory, but AFT will add a backpack.


    The first time you enable outfit management on an NPC, AFT will have the
    follower transfer everything they have to the backpack. AFT will attempt to
    detect worn items during this transfer and move them BACK to the followers
    normal inventory when the transfer is complete. I call this moment the
    "snapshot". It only happens once, when you enable outfit management on a
    follower.


    Occasionally the snapshot fails to detect the worn items. The result is
    all the gear ends up in the followers backpack and the follower becomes
    nude. This confuses some users. Especially users who normally use the
    root level dialogue "I need to take a look at your items", because they
    see an empty inventory and dont realize that the dialogue now takes them
    to the followers current outfit.


    If this happens, dont be alarmed. It simply means you need to update thier
    standard outfit manually. YOu should be able to access their old items by
    using the root level dialogue "Open your backpack". Or you can use the
    Tweak Options -> Gear -> View Standard Outfit option.


    Store any gear you want them to wear and use in their normal inventory.
    Put everything else in the backpack and they will ignore the items.


    ** Inventory management is optional with AFT 1.6. HOwever, When upgrading
    AFT from older versions, any previously managed AFT followers will
    automatically have inventory management turned on. If the snapshot
    fails on any currently managed NPCs during the upgrade, they could
    become nude. Some users panic because they see lots of nude followers
    with no items in their inventory (unaware of the new Backpack feature).
    If this happens to you, don't panic. Just look for the backpack.


    The simplest system is to simply enable the 1 outfit and leave the city
    and home outfits disabled. I personally prefer this as there is a clear
    distinction between what what is part of the outfit and what is not.


    If it is in the backpack... it is not part of any outfit.


    However, AFT will also manage 2 additional outfit "lists" that are
    associated with City Areas and Home areas. Once outfit management is
    enabled, you will find the options:


    [ ] Enable City Outfit
    [ ] Enable Home Outfit


    Under Tweak Options -> Gear -> More Options ...


    If you enable one or both of these options, you can configure the outfits
    two different ways.


    The first way is to simply use the Tweak Options menu:


    Tweak Options -> Gear -> View City Outfit


    or


    Tweak Options -> Gear -> View Home Outfit



    The second way is to use the root dialogue "I would like to take
    a look at your items" while standing in an area associated with
    an outfit. That is to say, the root level dialogue will always
    edit their currently worn outfit.


    So you COULD edit the home outfit by going home and then using the
    root level dialogue "I would like to take a look at your items"


    You will find followers automatically change into the proper outfit as
    you walk into cities or your house.


    When city and/or home outfits are enabled, then some of the items you
    see in the backpack may belong to an outfit.


    For this reason, AFT provides the command


    Tweak Options -> Gear -> Give me all non-outfit items.




    Nudity Flashing:


    Outfits are simply lists of items. AFT simply moves everything to
    the followers backpack and then moves their outfit items back
    when you transition areas.


    It is something you COULD do manually if you wanted to take the
    time. AFT will do this pretty fast, but there will be a noticable
    nudity flash when transitioning into cities or your house.


    If you do not wish to see this flash, then you should only enable
    the standard outfit or disable nventory management.


    Combat:


    If you have city outfits enabled and you are in city when combat
    begins, followers will NOT switch to the standard outfit. So if
    you enable the city-outfit, you will want to give your followers
    at least a basic weapon so that they can fight. Alternatively,
    you could only enable home outfits so that followers remain armed
    in city areas.


    E. Managed Follower Limits


    As of version 1.5x, AFT will manage a maximum of 32 NPCs and only
    5 of them can follow you. As you recruit NPCs, you will see a
    counter appear notifying you how many managed NPC slots you have
    left.


    The vanilla game has a total of 40 potential human followers
    throughout all of skyrim. So 32 should be enough for most users.
    You should keep this limit in mind however if you decide to make
    use of the Tweak Make Follower power that comes with the mod. You
    are more likely to run out of slots if you use the power too often.


    When you reach 32, you may still recuit followers, however they
    will not be managed by AFT and you will not see the Tweak Options
    appear on them.


    At any time, you can use the RESET AFT function to clean your
    game of AFT so that you can begin recruiting a fresh batch of
    followers.


    Starting with version 1.6, you can also individually Reset NPCs,
    freeing slots without the need to do a full Reset.


    F. Recognized Perks


    AFT searches for these specific perks and will display them if the
    follower has them and qualifies for them. Perks that are not in this
    list will not show up (but may still be active on the follower).


    Armsman Barbarian Juggernaut
    DualFlurry ChampionsStance WellFitted
    DualSavagery Limbsplitter TowerOfStrength
    FightingStance Skullcrusher MatchingSetHeavy
    HackandSlash DeepWounds ReflectBlows
    BoneBreaker DevastatingBlow Conditioning
    Bladesman GreatCriticalCharge LightFingers
    CriticalCharge Sweep NightThief
    SavageStrike WarMaster ExtraPockets
    ParalyzingStrike NoviceLocks CutPurse
    ShieldWall ApprenticeLocks Misdirection
    PowerBashPerk AdeptLocks Stealth
    DeflectArrows ExpertLocks MuffledMovement
    DeadlyBash Overdraw Lightfoot
    DisarmingBash CriticalShot SilentRoll
    ElementalProtection PowerShot Silence
    ShieldCharge QuickShot Backstab
    RestorationNovice BullsEye DeadlyAim
    RestorationApprentice MasterLocks AssassinsBlade
    RestorationAdept QuickHands DestructionNovice
    RestorationExpert AlterationNovice DestructionApprentice
    RestorationMaster AlterationApprentice DestructionAdept
    Recovery AlterationAdept DestructionExpert
    AvoidDeath AlterationExpert DestructionMaster
    Regeneration AlterationMaster AugmentedShock
    Respite MageArmor AugmentedFrost
    Necromage MagicResistance AugmentedFlames
    WardAbsorb Stability Disintegrate
    ConjurationNovice Atronach DeepFreeze
    ConjurationApprentice AgileDefender IntenseFlames
    ConjurationAdept CustomFit Alchemist
    ConjurationExpert MatchingSet Physician
    ConjurationMaster Unhindered Poisoner
    Summoner WindWalker ConcentratedPoison
    Atromancy DeftMovement SnakeBlood
    ElementalPotency

    G. Skill Synergy Details

    The purpose of Skill synergy is not to be exact, but to simply provide
    some means for the player to continue leveling up when team members do
    most the fighting and make most the kills. To this end, Skill synergy
    awards are based on the followers combat style. They are not related to
    the actual spells, weapons or armor your follower uses.


    For example, The Sword and Shield combat style will randomly award a
    skill point in block, one handed, light armor or heavy armor. A mage
    will randomly choose one of the magic schools. Therefore, you may get
    a point in Alteration even if you only teach destruction spells to your
    mage.


    Timeing wise, Synergy points are awarded when a follower completes a
    certain number of battles with you. The number of battles required for
    the next skill synergy point is based on the players level. As you level
    up, more and more battles are required. So early on you will get many
    skill synergy points, but that will level off.


    -------------------------------------------------------------------------------
    IV. > > > > Other
    -------------------------------------------------------------------------------


    A. Bonus Outfits


    To gain access to someone's bonus outfit, go to the Gear menu, the
    "More..." submenu and select


    "Equip Bonus Outfit".


    This will add the outfit to their inventory and have them put it on.
    Should you remove the outfit from their inventory and select the option
    again, it will add yet another copy of the outfit. If you like an outfit
    you can distribute it to all of your followers.


    The Core Mod includes nocturnal dresses for all females and Thieves Guild
    leathers for all males. This was done to keep the mod size small and
    family friendly. Additional outfit options will eventually be made
    available at the skyrim nexus. Simply search for "AFT"


    Outfit packs will not be distributed using Steam Workshop.


    B. Horses


    There are 5 horse venders throughout Skyrim: Whiterun, Windhelm, Riften,
    Markarth and Solitude. Followers will normally only ride horses that are
    purchased at one of these stalls.


    However, AFT does allow ONE additional horse. Should you mount any
    un-owned horse, the last un-owned horse that you mount becomes the
    "ONE" additional horse. A popular example is Shadowmere.

    C. Marriage


    Additional marriage options include Illia, Aranea, Eola, Ugor, and Lydia
    by popular request.


    Also Erik the Slayer, Golldir, Ahtar.


    D. Tips and Tricks


    How to make someone a deformed Vampire Lord:


    By default, Vampire lords are not deformed. Some users however want deformed
    vampire lord followers. Here is how you can make it happen:


    - Turn the follower into a normal vampire
    - Use Tweak Options -> Settings -> Reset NPC
    - As the (vampire) follower to follow you again.
    - Upgrade to Vampire Lord


    How to make someone a Werebear:


    The game does not allow the player to become a werebear, which is why there
    is no way to do it from AFT. However, you can make someone a werebear by
    using console and AFT will support them:


    In cosole type:


    help Tweak


    Note the first 2 characters of all the Tweak resources. Then, while console
    is open, click on the NPC using the mouse. Then type:


    addFac ##0537e9 1

    where ## is the first 2 digits of all the tweak resources noted earlier.
    (there is a space between the 9 and the 1)


    Then close console, go to combat options and select Use werebear and select
    "Stay in werebear form". This will start the Gift Scene. When it is done,
    to return to the Combat Options and deactivate Werebear Form. Now they are
    setup as a Wearbear. You can configure them however you want.


    E. Recommendations


    AFT relies on the dialogue system as the main interface. The author
    therefore recommends a dialogue menu enhancement mod to keep AFT menu
    items clearly visible after the first use. One such example is
    "Ez2c" dialogue menu found on the skyrim nexus.


    http://skyrim.nexusmods.com/mods/18466

    Below I have posted my settings which makes most text white, but
    unviewed topics yellow. You dont have to download the mod, you
    don't have to use these settings. It is simply a recommendation.


    font = Default
    subtitle_font_size = 22
    subtitle_font_color = 0xFFFFFF
    subtitle_font_alpha = 100
    speaker_font_size = 24
    speaker_font_color = 0xFFFFFF
    speaker_font_alpha = 100
    speaker_text_pos_x = 0
    speaker_text_pos_y = -25
    speaker_text_width = 200
    speaker_text_vertical = false
    exitbutton_font_size = 20
    exitbutton_font_color = 0xFFFFFF
    exitbutton_font_alpha = 100
    exitbutton_enable = true
    bulleted_topics = false
    newtopic_selected_font_size = 24
    newtopic_selected_font_color = 0xFFFF00
    newtopic_selected_font_alpha = 100
    newtopic_unselected_font_size = 24
    newtopic_unselected_font_color = 0xFFFF00
    newtopic_unselected_font_alpha = 80
    oldtopic_selected_font_size = 24
    oldtopic_selected_font_color = 0xFFFFFF
    oldtopic_selected_font_alpha = 100
    oldtopic_unselected_font_size = 24
    oldtopic_unselected_font_color = 0xFFFFFF
    oldtopic_unselected_font_alpha = 80
    topiclist_font_size = 24
    topiclist_font_color = 0xFFE500
    topiclist_font_alpha = 100
    topiclist_pos_x = 20
    topiclist_width = 600




    -------------------------------------------------------------------------------
    V. > > > > Advanced Trouble Shooting
    -------------------------------------------------------------------------------




    A) Some Background:


    1) Load Order:


    When 2 mods require the same game resources, Skyrim gives the game
    resource to the mod with the Lowest Load Order/Highest Priority.

    Some mods can still function partially even when they don't get the
    resources that they want. Other mods wont work at all. AFT will
    work as much as it can when it doesn't get all the resources, but
    you may see unexpected behavior or even error messages when it
    doesn't. For example, followers not putting their managed clothes
    on when changing areas. You can rule out load order issues by
    simply placing AFT at the bottom of your load order. However if
    AFT is not at the bottom for some reason, you may have to rule
    out the possibility of Mod Conflicts.


    The most common way to do this is with the Tool Tes5Edit, which
    can be used to analize mulitple mods and highlight conflicts
    between them in orange.


    2) Resource IDs


    If you load up a game with AFT installed and open console and type:


    help Tweak

    You will see a bunch of resources scroll by, each one will have a
    unique ID beside it. All of AFT's resources will begin with the same
    2 hexidecimal letters. IE: 02. The first 2 digits are the mods resouce
    id.


    When a mod is loaded into skyrim, skyrim assigns a resource id to it.
    Normally resource IDs are assigned in the order that the mods were
    activated. Many mods such as aft, create and and store off lots
    information in the save game. Within the save game however, all of
    AFTs local resources start with those 2 unique digits.


    As long as you leave a mod enabled, Skyrim will generally ensure that
    the unique ID assigned to the mod remains the same, even if you move
    it around.


    However, you can get into trouble if you disable a mod AND move it
    around. When you re-enable the mod, Skyrim will likely assign it a
    new unique ID... Your old save games will become corrupt as they
    will still have the old IDs in the save.


    When authors say your save is "dirty" this is what they are talking
    about. Dirty Saves happen when you disable a mod and start up skyrim
    while it is disabled.

    B) The Test Run


    If you had the patience to read the background section above, then you
    know there is a possibility that any problems you have are the result
    of a dirty save. An easy way to rule out a dirty save is to start a new
    game, even if only temporarily, to see if you are still having problems.


    Move AFT to the bottom of your load order and start a new game. Play
    the game until you are safely inside Helgen Keep.


    I normally side with the imperials as it means you dont have to worry
    about more fighting once you are inside the keep.


    Once you are safely inside the keep, save and then use console to spawn
    several followers and see if they are working correctly.


    Hit the tilde key (~\`) to bring up console and use the commands below
    to spawn some common followers.


    >player.placeatme 000a2c8f
    >player.placeatme 000a2c8e
    >player.placeatme 000a2c8c


    ** These instructions can also be viewed in game using the AFT Readme
    Manual added to the players inventory.

    C) Symptoms and solutions:



    1) You see the message "AFT Warning: TweakXXXScript parameter
    not injected. Using Default" flash in the top left corner
    of the screen when using Tweak Option commands.


    You have a mod conflict with one of your currently installed
    mods or you are using an unclean save game where a previous
    mod had already reserved the follower system.


    Make sure AFT is at the bottom of your load order and if
    you are playing an older save, consider trying the test
    run instructions above and see if you have any issues with
    a new game.


    2) Most of Aft is working, but after installing some new mods,
    something stopped working. For example, followers
    stopped catching up on weapon draw, etc...


    You have a mod conflict with one of your currently installed
    mods. Make sure AFT is still at the bottom of your load order.


    3) When you load a save game were you previous had AFT, all your
    followers start walking away and ignoring your commands.


    You either installed a mod that created a mod conflict or
    you save game has become dirty. A mod conflict can be fixed
    my simply moving AFT to the bottom of your load order.


    See Section D "Dealing with Dirty Saves" below for help with
    dirty save games.


    4) You see the message "Did you ask your followers to rejoin you
    since installing AFT X.XX" when attempting to use Tweak Option
    commands.


    This occures when an upgrade has failed. Revert to the older
    version of AFT and use Reset AFT and save a cleaned game
    before upgrading.


    Depending on how you upgraded, this can also be a sign of a
    dirty save. (if you started skyrim between uninstalling the
    old version of AFT and installing the new version of AFT).


    If Reverting and Reset AFT do not fix your issue, then see
    Section D "Dealing with Dirty Saves" below for help with
    dirty save games.


    5) Game crashes when you start skyrim after uninstalling AFT


    There are two main reasons why this happens. The first reason
    is that some skyproc mods cache information about installed
    mods. If you disable and uninstall AFT at the same time without
    starting up skyrim between the disabling and the removal, the
    cache can get out of synch and cause crashing. This is easy
    enough to remedy. Just re-install AFT and startup skyrim with
    it disabled before removing it.


    The second reason is that another mod that you still have
    installed has a dependency on AFT. In this case, if you remove
    AFT, the mod with the dependency may crash your game.


    Static dependencies declared by mods can be viewed using some
    Mod Managers such as Wrye Bash. You should check if you current
    mod manager lets you view dependencies and if not, consider
    downloading Wrye Bash (I recommend version 302) and see if you
    can identify any mods with a dependency on the
    AmazingFollowerTweaks.esp file. If you find one and AFT is not
    installed, you should disable it.


    6) Game crashes when you try to load a save game.


    This is much more rare with AFT 1.6x. However it is still
    possible if you taught your follower a custom spell, the
    follower cast the spell (affect was active on follower)
    and then you uninstalled the mod that provided the spell.


    In this case, you will have to find an old save game where
    the follower had not cast the spell. You will also want to
    do a Reset AFT once you find one to ensure they do not
    attempt to cast the spell again.


    ** If this occures after uninstalling AFT


    Some mods dynamically check for and load AFT dependencies at
    runtime when AFT is detected. If not properly coded, these
    mods can cause the game to crash when the dependency they
    rely on is uninstalled. However, the crash will not happen
    until you try to load a save game.


    Mods with dynamic dependencies on AFT are hard to identify. The
    only way to fix the issue is to figure out the mod and disable
    it, or load a save game from before installing AFT.


    Most candidate mods will likely mention AFT support explicitly
    on their front page.


    7) Game crashes during combat


    Two reasons this can happen. First, this can happen when hitting
    followers with a spell effect during combat if the followers AI is
    in a funky state. This state most often occures after an upgrade.
    To fix, go around and talk/start dialogue with all of your active
    followers. This will reset their AI and make your game stable once
    again. I always try this first.


    The second reason this can happen is if you taught one of your
    active followers a custom spell, and then you uninstalled the mod
    that provided the spell, the game can crash if followers try to
    cast uninstalled spells. To remedy, use Reset AFT to clean your
    game and then re-hire all your followers.


    Game crashes when you fast travel or transition between areas.


    Some custom items such as Avatar of Grenth Armor add spell
    effects to the armor that cause instability and crashing
    when used with AFT's outfit management. Reset AFT to
    ensure no custom outfits are assigned and see if problem
    goes away.


    Vampiric Possession is also known to leave Skyrim in an odd
    state when only used one time. If you used vampiric possession
    (most people remember since it is pretty cool), then use it
    again on the same (or all) followers. This should fix the
    state and once again allow fast travel without crashing.


    9) Game crashes when you try to do a Reset AFT


    The only reason I am aware of that can cause this is if you used
    AFT to manage a custom NPC and then uninstalled the custom NPC
    without Reseting them first. This problem is almost impossible
    to fix. Even if you know who the custom follower was, their
    resource ID wont be the same if you re-install them. So I
    generally recommend a clean reset (without using Reset AFT)
    or you could consider starting a new game.


    10) Custom follower becomes invisible when transforming into a
    werewolf or vampire lord.


    Some custom follower models and races are not properly setup
    to be compatible with the werewolf race and will cause this
    issue. It is not something AFT can fix and must be fixed by
    the original mods author or by YOU in the CK.


    - In CK go to actors and find your follower.
    - Click on the trait tab.
    - Make sure Skin is set to none.


    If the skin is something other than none (say a body armor), it will
    cause the invisible werewolf issue.

    11) Random crashing and instability:


    Mods are suppose to package all resources, both new and original
    alterations in a .BSA file that gets distributed with the mod. This
    is important because when you disable a mod or uninstall a mod,
    skyrim knows what to not load since all the mods "stuff" is in the
    BSA.


    However, some mods do not distributed using proper BSA file archives.
    Instead they extract their resources directly to your Skyrim/Data
    directory. The issue with this is that when you disable the mod, its
    resources are still sitting there. Even if you remove the esp, any
    altered vanilla scripts and resources will remain altered.


    You can figure out if you have such mods by checking your Data/Scripts
    directory. Unless you have created mods on your own machine using the
    Creation Kit, there should not be a single .pex file in that directory.


    If you see .pex files in that directory, then some mod has extracted
    its resources directly into your skyrim installation. This is bad.


    It is especially dangerous if any of the .pex files match the names of
    .psc files within the Data/Source/Scripts directory, as that means one
    of the games original files is being overridden. This is dangerous
    because when Skyrim patches, sometimes it updates those files. But if
    .pex files from older versions of the game are sitting in your
    data/scripts directory, then you have mismatched file versions. This
    will cause all sorts of havok, game freezing and crashing at random
    times.


    Unfortunately this is a hard problem to fix other than uninstalling
    and then re-installing Skyrim and re-downloading all your mods. If you
    decide to do this, make sure to delete the skyrim directory after you
    install in case any mod artifacts are left behind. And make sure when
    you re-install your mods that you avoid ones that do not use bsa
    archives.


    D) Dealing with Dirty Saves


    1) Restore the ID (If possible)


    Restoring the mod ID/order is only practical for users with 7 or
    fewer mods. This is the best thing to do if you are able.


    Basically, estore the mods to the same order and state they were
    in before you changed things and made the saves dirty.


    If AFT was previously the 3rd enabled mod, you want it to once again
    be the 3rd enabled mod with the other two mods being the same mods you
    had enabled before.


    This will allow you to load your old save games and everything will be
    working again. You can then re-order things while keeping AFT enabled.


    So for example, I would disable all mods... start skyrim. Now enable
    the first mod I installed (maybe it was a DLC), start skyrim and exit.
    Now enable the second mod I installed, start skyrim and exit. etc...


    2) Reinstall AFT/Clean Reset


    It is a shot in the dark, but sometimes it works. Follow the uninstall
    directions for AFT above. Even if the reset aft command isn't doing
    anything, you should still attempt to use it as it shuts down several
    script loops. Before saving, go to console and type:


    >StopQuest TweakMonitorPlayer
    >StopQuest TweakFollower


    Then Save. Then exit the game. Disable AFT and then reload the save. Fast
    travel somewhere. Hit T and wait 24 hours. Then save again.


    Exit the game, re-enable AFT and see when you load your cleaned game
    if you can recruit once again.


    It may not work, but it is your best bet and giving it a try normally
    beats suggestion #3 below.


    3) Start a new game


    Drastic, but better the # 4 below...


    4) Full Reboot


    This is very drastic and not recommended, but is a last resort
    and generally always works. Basically it involves re-installing
    skyrim and starting a new game with AFT being your only installed
    and enabled mod.

    Keep in mind that when you uninstall skyrim, it does NOT remove
    mod files. You must remove these manually by finding your Skyrim
    installation folder/directory and delete it after uninstalling
    skyrim, but before re-installing it.


    This will delete all your mods. It will also delete any
    custom mods you may be working on in the Creation Kit. So if you
    are making your own mod, this really isn't an option.


    Finally, some skyrim settings are kept under Documents/My Games/Skyrim.
    Specifically, there are 2 ini files and render info stored there.
    So when you uninstall Skyrim, make sure to delete those as well.


    -------------------------------------------------------------------------------
    VI. > > > > Uninstall
    -------------------------------------------------------------------------------


    Before you uninstall the mod, you will want to load any games you wish to
    salvage and use the RESET AFT command available in the settings menu. Or
    via the Tweak Commands power. You will see a message instructing you to
    save after the Reset is complete.


    Once you have reset/saved any games you wish to salvage, there are two
    options for uninstalling AFT:


    1) Testing has shown that the easiest thing is to simply disable the mod
    within the Data Files area of the startup splash.


    2) If you wish to physically remove the mod, then you should disable
    AFT first and startup skyrim at least 1 time while AFT is disabled.
    This helps to avoid stability issues and crashing that can happen
    when other mods you have installed have dependencies on AFT.


    Once you have started skyrim while aft was installed but disabled,
    then locate the game installation directory. Most computers will find
    it in one of these two locations:


    C:\Program Files\steam\steamapps\common\skyrim\


    or


    C:\Program Files (x86)\steam\steamapps\common\skyrim\




    Delete the following files from within the skyrim directory:




    (Skyrim Install)\Data\AmazingFollowerTweaks.esp
    (Skyrim Install)\Data\AmazingFollowerTweaks.bsa
    (Skyrim Install)\Data\AmazingFollowerTweaks.bsl




    3) Optional Additional Steps:


    If you have difficulty uninstalling the mod, you can try using the
    commands below from console (While AFT is still installed) to manually
    stop all quests and scripts associated with AFT. The Reset AFT command
    stops all the quests listed below EXCEPT the TweakMonitorPlayer
    Quest.


    >StopQuest TweakCheck4Dialogue
    >StopQuest TweakDawnGuard
    >StopQuest TweakFixLydia
    >StopQuest TweakFollower
    >StopQuest TweakImportFollower
    >StopQuest TweakLevelMonitor
    >StopQuest TweakPotentialFollower
    >StopQuest TweakTraps
    >StopQuest TweakVampireKeyword
    >StopQuest TweakMonitorPlayer



    -------------------------------------------------------------------------------
    VII. > > > > Version History:
    -------------------------------------------------------------------------------


    1.1:
    == General Improvements ==
    - Fixed several inventory management bugs.
    - Fixed Fast Travel Follower Horse bug. Fast travel on Horses should now
    work as expected.
    - Added Pack-Mule Setting so that players can enable/disable the large
    inventory support.
    - Updated Werewolf follower AI to delay transform if combat target
    is currently flying (Allow them to use bows/magic on dragons)
    - Updated AI to prevent Teammates from attacking each other due to
    spell area damage.
    - Added Delay to the Fence command to avoid graphic artifacts on fast
    systems. (Still happens, but not as often).
    - Removed some Debug Message Boxes that I accidently left in.
    - Added auto-sheathe when using the Fence/De-Dupe commands to avoid
    game crashes.
    - Vilkas now properly initialized as werewolf
    - Follower torches are now auto-transferred to PC when follower
    transforms to werewolf (to avoid werewolf torch carry bug)
    - Updated Possession so that you can't activate favors on possessed
    NPCs


    1.2:


    == General Improvements ==
    - Fence Gear will no longer remove follower gear if you are managing it
    - Sleep command now takes advantage of nearby beds
    - Removed Restrictions on custom spells. (USE AT YOUR OWN RISK)
    - New "Reset AFT" command under Settings for recovering from weird states.
    - PC now moves faster during possession.
    - Lydia AI improvements
    - Marcurio outfit fix (only when he first joins you)
    - Companions will heal player mid combat if they know healing spells
    == Level Cap Removed ==
    - AFT will now synthetically boost stats to match player if cap is present.
    - Magic Users get magicka boost at high levels (compensate for lack of perk
    support)
    == Werewolf Improvements ==
    - Fixed Save Game corruption when follower is in werewolf form
    - Werewolf Followers continue to become more powerful up to level 100
    - Re-Added "Stay in Werewolf form" Combat option.
    == Camp Improvements ==
    - You can now make camp more than once very 4 hours.
    - Tear Down camp option added
    == Horse Improvements ==
    - Followers will mount owned horses if PC mounts ANY horse.
    - Added AI so that horses will not attack teammates or player.
    - Increased "Catch Up" teleport distance for horses.
    == Stability Fixes ==
    - Fixed Compatibility issue with Blades Quest.
    - Fixed bug were followers would clobber gear with outfit when first asked to join you.
    - Minor stability improvements to Freeze/Pose
    - Minor Bug fixes to Vampire Abilities


    1.21
    == General Improvements ==
    - Fixed issue where NPC might refuse to fight if PC attacked a member of
    NPC's faction.
    (May have to re-ask follower to join you for fix to take effect)
    - Fixed Health/Stamina/Magicka regen for users that allow NPC's to die.
    - Freeze now only works on interior cells to avoid large area bugs.
    == Horse Updates ==
    - Updated new Horse Mount detection AI to honor Followers Ride Horses
    Setting
    - Minor tweaks to horse mount AI to help avoid synchronization issues
    between PC and NPC.
    - Followers now run to their horses when Player mounts


    1.22
    == General Improvements ==
    - Camera Issue addressed with Vampire Followers.
    - Reset AFT command improvements


    1.3
    == General Improvements ==
    - Shadowmere (Additional Horse) Support
    - Dark Brotherhood Support
    - Up to 5 followers
    - "Hang out here" action added
    - Dedup now remembers PC's gear so you don't have to re-equip all your
    items when using it.
    - Individual Dedup options added for weapons, armor, misc, potions, books
    and ingredients.
    - Outfit management overhauled. Now compatible with custom items.
    - NPCs no longer reset to default outfit when they leave. They continue
    wearing whatever they have on.
    - "Dance" Action now cycles 5 custom dances
    - Dances available as poses
    - "All Followers Stealth" action added, makes everyone invisible until
    combat begins.
    - Menus re-ordered and organized.
    - Welcome screen replaced with in game "AFT Readme" Book (Check your
    inventory)
    - Perk info now verifies NPC meets minimum perk requirements.
    == Stability Fixes ==
    - Fence and De-duplication now use external container. Both run faster and
    more stable.
    - Pose system overhauled. Now uses package ai to ensure NPC is never
    "lost".
    - Minor bug fixes with NPCs left posed in houses.


    1.31
    == General Improvements ==
    - There are now 4 Tweak Spells
    - "Healing" Tweak Spells will now cast multiple times per fight
    (as long as NPC has enough magicka).
    == Stability Fixes ==
    - Fixed (1.3) outfit control bug that prevented NPCs from switching weapons
    during combat
    - Pack Mule game reload bug fixed.
    == Misc ==
    - Combat Style AI hints updated to make the various style attack bonuses
    more uniform.


    1.32
    == Stability Fixes ==
    - Horses now working again for people without cicero in their party.
    - Lots of Pose system related bug fixes. Too many to list.
    - Various tweaks to minimize outfits flashing so much
    - Stability fixes for hirelings.
    - Hang out command bug fix
    == Misc ==
    - Initial follower stat boosts decreased, but points per level up increased
    - Follower Original outfit no longer removed when they join you.


    1.33
    == General Improvements ==
    - Tweaked AI of Mage/Spellswords Combat Style to force weapon/staff use.
    - Follower Stat Boost (Perk reimbursement) can now be disabled in Settings
    - Removed Standard Voice Set restrictions on Followers. Should allow
    compatibility with Dawnguard NPCs with aid of console. See AFT Readme
    for details.
    == Stability Fixes ==
    - Potential Stealth Mode bug fix
    == Misc ==
    - Re-Added Tear down camp option
    - Duplicate arrow removal bug fix
    - DBInitiate2 extra commands removed.


    1.34
    == General Improvements ==
    - Added Helmet combat auto-toggle option (managed outfits only)
    - Added Default Combat Style (Doesn't change NPC's original AI).
    - Added Mage & Staff Combat style for mage concepts that should use staff.
    == Stability Fixes ==
    - Fixed Male Bonus Outfit Bug.
    - Minor Inventory Management bug fixes.
    - Inventory duplication bug fix (very specific circumstances)
    == Misc ==
    - Reverted Magic Only Combat Style to only use magic
    - Removed even more restrictions from the standard follower system.


    1.4
    == New Features:
    - Added Tweak Command Power for remote control of followers.
    - Werewolves can now be configured to transform under various conditions.
    - Werewolves can be ordered to transform mid-combat using new Tweak Power
    - Dogs now use standard follower system (and can be taught tweak spells)
    - Duplicate item removal now ignores items that conflict with combat style.
    - Followers now ignore combat when riding horses.
    == Stability Fixes
    - Throw Voice issues with some NPCs (like Marcurio) fixed
    - Fewer clothing flashes when new follower starts to follow you
    - More friendly fire checks added to minimize disputes between
    dismissed NPCs
    - Additional checks added to help avoid CTDs with custom items.
    - Minor stat and inventory fixes when werewolves transform back to human.


    1.41
    == New Features:
    - Added Optional Manual Level up in addition to the existing Auto Level Up.
    - Auto Level Up now follows skyrims leveling rules unless you specify a combat style.
    == Stability Fixes
    - Level up now exhibits much tighter control of stats when in manual mode or when
    a combat style has been specified.
    - Custom item warning now only appears when you have custom items
    - Boethiah's Calling Quest fixed
    - Sleeping elevation in Camp Tent fixed
    - Most combat styles now ignore duplicate battleAxes


    1.42
    == Quick Release
    - Wait Now causes followers to ignore combat and stop defending themselves.


    1.5


    == Follower AI Updates :
    - Followers are now more interactive and less robotic [Optional]
    - Followers only ignore combat if RIDING a horse.
    - Followers riding horses no longer teleport on weapon draw
    - Aggression setting now controls if followers ignore combat when waiting
    - When "[X] Followers never initiate combat" setting is disabled, follower
    are now more likely to participate in combat.


    == Bug Fixes:
    - Fixed bug involving manual level up stats getting ignored with some followers.
    - Fixed bug where duplicate item removal would not always re-equip player
    - Fixed bug where dog companions would not always leave when dismissed.
    - Fixed several minor 1.8 patch bugs.


    == Updates :
    - Reset AFT no longer kills/resets owned horses
    - Purchased Horses are now oblivious and do not charge into battles.
    - Followers no longer fully heal after combat unless they are mortal.


    == Compatibility updates
    - FollowerCount exposed as Global variable (0x0002C0E
    - Horse Race edits removed for better compatibility with horse mods
    - Follower detection no longer relies solely on edited dialogues.


    == New Stuff
    - Now manage 2 outfits: Standard and In-City (followers will auto-toggle)
    - Followers auto recharge enchanted weapons (if they have soul gems)
    - New Gear options. Less common options moved to "More..." sub-menu
    - Added stumps to Camp (For sitting)
    - New "Tweak Make Follower Spell" eliminates need for console when
    importing Non-Followers into AFT.
    - New countdown informs you how many follower slots remain when managing
    a new follower.


    == Dawnguard support
    - Dawnguard Spells recognized by AFT
    - More seamless integration with Serana
    - You can now embrace a follower as a normal vampire or a vampire Lord.
    - Vampire Lords are not disfigured like most DLC vampires.


    1.51:


    == Bug Fixes
    - Various 1.8 Patch fixes (Probably caused issues with new games)
    - Various Fixes to Reset AFT including an outfit fix and proper quest shutdown.
    - Wait command now honors [X] Followers more Interactive setting
    - "Close wounds" now properly treated as a healing spell.
    - View Info now reflects correct mood
    - Transform With Player Option fixed for Vampire Lords.
    - Transform at 50% health Option fixed for Vampire Lords.
    - Bootstrap bug fixed. New games should no longer require save/reload
    - USKP Compatibility fixed
    - Log spam minimized.


    == Updates
    - Tweak Make Follower : Now works on more NPCs
    - Interactive AI improvements: Weapon must be sheathed and there must be something
    to do nearby other than pace.
    - New Option: [X] Enable Instant Heal After Combat (Only affects immortal followers)
    - Transform With PC option now triggers regardless of what the PC is transforming into.


    1.52:


    == Bug Fixes
    - Duplicate hunting bows no longer appear in follower inventory (Bug Introduced in 1.51)
    - Round Up Horses and Fast Travel with Horses Fixed (Bug Introduced in 1.51)


    == Dawnguard Bug Fixes:
    - As follower, Serana now follows player into DLC areas that followers can not normally follow.
    - Serana now honors transform on combat begin setting
    - Fixed Serana AFT Recruitment timing issue when playing Vampire line.
    - Fixed issue with "Manage with AFT" disappearing from Serana. (May require location change)


    == Horse Updates
    - [X] Horses Oblivious can now be untoggled (makes them aggressive)
    - Followers get off horses faster when PC dismounts.


    - Added detailed menu option descriptions to online readme


    1.53:


    == Bug Fixes
    - Fixed issue with outfit management breaking when follower joins blades.
    - Debug Notifications removed when Interactive AI changes (whoops)
    - Fixed clothing loss bug that would occure when followers become part of a cut-scene.
    - Various Serana AI fixes during Soul Cairn mission
    - Fixed bug where Followers would not transform to VL if player was already in VL Form
    - Power and Transform abilities disabled while possessing followers (caused instability)


    == Stability Updates:
    - AFT no longer trys to enforce outfit while follower is in Vampire Lord form
    - AFT always reloads Dawnguard resources when you load a game. (prevent stale resources)


    == Updates :
    - Follower AI updates.


    == Horse Updates
    - Followers get off horses even faster when PC dismounts


    == New Features
    - New option to limit follower cap to 3
    - Enable/Disable Interactive AI from Tweak Commands Misc Menu


    1.54:


    - Fixed Vampire Lord embrace option not appearing (Bug introduced by 1.53)
    - Updated Tweak Make Follower power so that it almost never fails.
    - Updates to [X] Follower ride Extra Horses for compatibility with Convient Horses


    1.55:


    - Increased Tweak Options menu speed
    - Followers more talkative
    - New "Configure Interactive AI" menubox available from Settings Menu
    - New Setting [X] Follower Damage Boost allows users to disable extra follower damage.
    - New optional download : AFT_NoFriendlySpellDamage, suppliments Followers Ignore Friendly Fire.
    - New Setting [X] Follower Skill Synergy gives player partial skill credit for follower kills
    - Pure Mage now avoids melee combat when they run out of magicka


    1.60


    == Inventory Management Overhauled
    - Outfit Management is now optional (For users with slower systems).
    - When enabled:
    - There are now 3 outfits you can configure: standard/city/home
    - Interface for assigning outfits has been improved.
    - Unused items are stored in a seperate BackPack to prevent unintentional use (scrolls, potions, weapons, etc..)
    - You can now control the followers weapon by assigning it to the outfit
    - The new system should prevent issues with custom item enchantments being ignored on NPCs.


    == Sneaking and Stealth Improvements:
    - When sneaking, followers will not attack unless nearby enemies go hostile.
    - When in stealth mode, followers will not break stealth mode unless the PC is hit by an enemy.
    - Followers eyes are no longer messed up when leaving stealth mode
    - Ending Stealth with command menu should no longer lead to followers randomly becoming invisible.
    - Stealth toggle keeps followers synchronized (All stealth or none stealth)


    == Interactive AI
    - Now called "Auto Relax" to help clarify meaning
    - Updates to minimize bumping into player when active.
    - Now defaults to 9 seconds before activating.


    == New Features
    - Individual Reset
    - "[X] NPC keeps Distance" is a new per-follower setting
    - "[X] Force Regeneration during combat" is now a global setting
    - Added Ranger Combat Style
    - Added General Combat Style


    == Other Updates
    - "[X] NPC Recharges Weapons" is now a per-follower setting
    - "[X] NPC cant permanently die" is now a per-follower setting
    - Follower Infinite Arrows increased to 600 to delay load out.
    - NPC Recharge weapon threhshold changed from 250 charges to 125.
    - Decreased Follower Damage boost from 5X to 2X when Boost enabled
    - Lots of pre-emptive stability improvements: Better threading, protected globals, etc...
    - Additional checks added to improve stability on slower machines.
    - Fixed potential CTD involving Camps auto-tear down.
    - Removed "Follower needs soul gems" message when weapon charge fails due to lack of soul gems.
    - Updated Cicero so that he honors all new options.
    - Updated Werewolf transform timings. Hopefully this will prevent the invisible werewolf bug.
    - Auto Relax radius increased 30%
    - Combat styles are now strictly enforced (Use general if you dont want strict enforcement)


    == DragonBorn Support
    - Added support for DragonBorn Spells
    - Added support for Werebear followers (Frea)
    - Updated Camp so that it works in new Areas.


    1.61
    == New Features
    - Added Root Level "Open you Backpack" dialogue for fast access to backpack
    - TweakSpell cost now factors in Skill in Spell school
    - Restoration TweakSpells now grow more powerful with follower skill in Restoration.
    - Dialogues added to Serana to allow return to Soul Cairn if you sided with DawnGuard


    == Bug Fixes
    - Updating current outfit now possible without using Tweak Options menu commands
    - Auto-Transfer to backpack now only active when follower is in favor mode
    - Serana will no longer transform into Vampire Lord once cured.


    == Other Updates
    - Added code to minimize weapon hold animation issues.
    - Timescale warning now only appers if timescale is too fast.
    - Updated the Readme with more pointers for upgrading.


    1.62
    == New Features
    - Info -> Misc now reveals follower slot and remaining slots
    - Added support for Dawnguard spell: Summon Arvak


    == Bug Fixes
    - If Serana is in party when upgrading, outfit is automatically updated to AFTs version
    - Added code to stop followers from interrupting solitude intro scene
    - AFT now allows Idle Chatter on followers who are not marked [X] Keep your distance
    - Ranger Synergy updated


    == Other Updates
    - Better Vampire Lord Follower Eyes enforcement
    - Additional code to minimize Weapon hold animation issues
    - Description added to AFT's Royal Vampire Armor clone so you know which one you have.


    1.63
    == New Features
    - Magic -> [X] Enable Vampire Powers now disables VL Lord powers (such as Ball attack) when disabled
    - Hirelings no longer expire when dismissed. Hire them once, never have to pay them again.
    - [] NPC allow idle chatter, now individual setting


    == Bug Fixes
    - Duplicate Item Removal now properly goes to backpack if inventory management is enabled.
    - Duplicate Item Removal no longer transfers ownership of items to follower.
    - Weapons no longer refresh on game load if inventory management is disabled.
    - Vampire Lord Followers use ball attack once again.
    - Auto-Relax no longer cuts off followers mid sentence if they are speaking.


    == Other Updates
    - Mod Compatibility Updates
    - Auto refresh only happens if follower has 2 handed weapon equipped in 1 hand


    1.64
    == New Features
    - Remove single spell from follower just like you add single spell to follower.
    - Individualized "[ ] NPC doesn't auto relax" (overrides global setting for specific NPCs)
    - Player Horses are now Protected by default (Only player can kill them)
    - Added "End Pose" dialogue to posed followers to support custom NPCs


    == Bug Fixes
    - Fixed Item duplication bug when leaving/returning to posed follower.
    - Fixed Issue with Current outfit not updating when removing items from root dialogue.
    - Robust Weapon validation check added to area transtions.
    - Weapon Charge Loss mitigation code added.
    - Skill Synergy now properly awards Archery skills.
    - Fixed Reset NPC so that it properly works on Serana
    - Fixed Issue with some poses/dances stopping after quiting/reloading Skyrim


    == Other Updates
    - Removed warning when enabling outfits
    - Followers do not catch up on weapon draw if Player can see them or they are in Combat
    - Quest initialization more robust.
    - Level Up Feedback no longer pops up unless NPC actually levels up
    - Readme corrections and updates


    1.65
    == New Features
    - [ ] Followers no combat recovery (experimental)
    - Enable/Disable Tweak Options dialogue menu
    - Animal companions now eligable for AFT leveling.
    - New option added to Tools menu to mark location for Home Outfit use.


    == Other Updates
    - Tweak Command Power => Actions menu updated so that it is more clear.
    - Followers allowed to get a little closer when auto-relaxing
    - Werewolf/Werebear combat AI tweaks
    - Lots of Mod Compatibility updates
    - Lots of Readme updates


    == Bug Fixes
    - Skill synergy awards updated. Limited to humanoid followers who took part in battle.
    - Tear Down Camp now appears/works in Solstheim
    - Original FOllower Outfit items are no longer marked stolen, if you steal them =)


    1.66
    - Added more checks to ensure TweakFollowerCount and actual number of followers stay synchronized.
    - Fixed Threading issue with Sneak Attack possibly leading to beserk state.
    - Fixed a issue with Tweak Command Power actions not always being applied to all followers.
    - Fixed issue where Ranger Combat Style would allow magic indoors.
    - Fixed issue where Followers would ignore friendly fire even when it was unchecked.
    - Fixed animal followers so that they can still follow after being told to "Hang out here"
    - Tweak Make Follower power now performs an NPC Reset if used on a Managed AFT follower


    -------------------------------------------------------------------------------
    VIII. > > > > Credits
    -------------------------------------------------------------------------------


    Altered Texture and Models Property of Bethesda/Skyrim.


    Dance Animations provided by Umpa: http://skyrim.nexusmods.com/mods/2658
    (Dance Animations for Modder)


    -------------------------------------------------------------------------------
    IV. > > > > More
    -------------------------------------------------------------------------------




    A. Dawnguard


    - Starting with version 1.5, AFT is compatible with Dawnguard.


    - Serana will have a new option at the top of her Dialogue:


    "Manage with AFT"


    Select the option to import Serana into the Managed Follower system.
    Note that when you do this, she will begin consuming one of your
    5 follower slots. So you will no longer be able to use her as a
    sixth companion. Some people may prefer to not select the Manage
    with AFT option so that they can enjoy the sixth follower.


    As a managed follower, you will have full access to Serana, like
    any managed follower. You can also have her use her Vampire Lord
    form if you so choose.


    Unlike most followers, at times in the game, AFT will auto-dismiss
    or summon Serana to avoid bugs in the DLC quest line.


    After you return Serana home, Any manage or tweak options will
    disappear from her dialogue until the DLC intro quest is finished.
    If you are playing the Vampire Line, the "Intro quest" involves
    filling the Blood Chalice. If you are playing the DawnGuard line,
    the intro quest involves recruiting 2 more dawnguard members. For
    those quests, Serana has been removed as a follower option
    intentionally to prevent breaking the DLC. Once you rejoin Serana
    you may have to change areas before the manage/tweak options become
    available again.


    - AFT supports two types of vampires. Normal vampires and Vampire
    Lords. Normal vampires are often disfigured as part of their
    disease, but Vampire Lords have blood pure enough to avoid the
    disfiguration. So if you upgrade your standard vampire followers
    to vampire lords, they will return to their old, non-disfigured
    appearance, only with enhanced eyes.


    - Like Werewolves, vampire lords gain powers and strength as you
    increase in level.


    - AFT will add a conversation to Serana so that you can return
    to the Soul Cairn and rescue someone of importance if you side
    with the Dawnguard.


    Known Dawnguard Bugs:


    - Armored Trolls are not yet manageable. Working on it.
    - Some issues have been reported with Vampire Blood Hounds, though
    the Dawnguard Huskys seem to work fine.


    B. Hearthfire


    - If you are trying to use AFT with Hearthfire, you should know that
    there are known conflicts. (See the "E. Compatibility with other mods"
    below for details).


    In order to use AFT with Hearthfire, you must give AFT priority
    over hearthfire. As of this writing, the Nexus Mod Manager does not
    allow users to give a MOD priority over DLC. So to do this, you
    must use the standard Mod manager that comes with the game.


    Start up skyrim using the normal executable, go to the Data Files
    section and place aft at the BOTTOM of the load order. (Below
    Heathfire). Be warned that this should allow AFT to work, but it
    may break some if not all of the Heathfires new follower commands
    like "Patrol House".


    There are currently no plans to fix compatibility with Hearthfire
    as the Author of AFT is not interested in spending money on an
    adoption/home building DLC.


    For best compatibility, disable Heathfire and start a new game =)




    C. DragonBorn


    - AFT has some VERY minor compatibility issues with DragonBorn, but
    nothing serious. For example, an extra "Follow Me" dialogue when
    managing some of the DragonBorn Followers.


    - AFT has support for Frea and makes her a werebear capable of
    acting as a tank to deflect attention while you attack.


    At times Frea will leave you and you will not be able to ask her
    to follow you. This is intentional and part of the DLC. Once the
    DLC is complete, you can ask Frea to accompany you once again.


    - Avoiding placing Nordic Arrows in your followers inventories as
    it has been known to cause game freezing.




    D. Compatibility with other mods


    This mod edits several quests in the game to accommodate the new follower
    cap. Many quests which automatically remove your followers have been
    updated. Mods which edit these existing quests might not be compatible:


    DialogueAnimalTrainers - People that sell dogs
    DialogueFavorGeneric - Handles Vanilla Follower "Join me" dialogue
    DialogueFollower - Standard Follower System
    HirelingQuest - Handles Hired Follower "Join me" dialogue
    stables - People that sell horses
    FreeformSkyhavvenTempleA - Blades Recruitment
    FreeformSkyhavvenTempleB - Blades Recruitment
    RelationshipMarriageWedding - The wedding ceremony scene
    DarkBrotherhood - Cicero AI edits


    Using TES5Edit, available at Skyrim Nexus, you can load several mods
    and it will reveal what quests they edit. Using that tool and the
    list of quests above, you can quickly discover what mods may have
    conflicts with AFT.


    1) Some Mods will always be compatible.


    Examples of Mods that should always be compatible:


    - Mods which add New Areas
    - Mods that add new Followers
    - Mods that add new Weapons/Armor
    - Mods that add new Quests
    - Mods that change the look of horses in the game.
    - Mods that enhance the Vampire or Werewolf races
    - Mods that improve or update the GUI
    - Mods which target Specific NPCs including:
    - Mods that improve the look of NPCs**
    - Mods that add inventory to specific NPCs
    - Mods that alter marriage options
    - Mods that add new conversations with specific NPCs (note the word "new")


    ** : If you embrace an NPC and change them into a vampire, custom
    tattoos, face paint and other features may be lost when the skin
    tone changes.




    2) Some Mods are partially compatible:




    Not all of the quests listed above are necessary for AFT to work.
    AFT can generally operate to some degree as long as it gets the
    "DialogueFollower" quest. Mods that alter the other quests may
    still be partially compatible, but some functions within AFT may not
    work. For example a mod that edits the Darkbrotherhood quest may break
    AFT's control of Cicero, but all other followers would work just fine.


    Finally, there is the notion of priority. WHen 2 mods both edit the same
    quest, the mod lowest in your load order takes priority and gets the
    quest while the other mod does not. If you combine AFT with another mod
    that edits "DialogueFollower", but give AFT priority, AFT will still
    function, but that aspect of the other mod will not.


    So for example, Hearthfire which adds several features to the game, is
    partially compatible with AFT because the new Follower commands are
    only part of what it adds. (It also adds adoption and home building).


    3) Some Mods will never be compatible

    Mods that focus exclusively on Follower updates generally rely on
    "DialogueFollower" as much as AFT does. So trying to combine
    AFT with other general-follower management mods almost never works.


    Examples of mods that would NOT be compatible:


    - Any mod that increases the number of NPC followers is not compatible


    E. Standard Follower Locations and Codes


    Most of this can be found on Wiki Pages, but below is a list.


    Female Followers:


    1) Aela - Nord (code: 0001a696)
    Location : Whiterun, (Companion Hall)


    2) Aranea - Dunmer Mage (code: 00028ad0)
    Location : Shrine of Azura
    Other : Now a Potential Marriage Option


    3) Borgakh - Orc (code: 00019959)
    Location : Mor Khazgur


    4) Brelyna - Dunmer Mage (code: 0001c196)
    Location : College of Winterhold


    5) Eola - Breton (Warlock) (code: 0001990f)
    Location : Markarth (Hall of the Dead)
    Other : Now a Potential Marriage Option


    6) Illia - Imperial (Mage) (code: 00048c2f)
    Location : Darklight Tower
    Other : Now a Potential Marriage Option
    Fixed rejoin bug


    7) Iona - Nord (code: 000a2c91)
    Location : Riften (Housecarl)


    Jenassa - Dunmer (code: 000b9982)
    Location : Whiterun (Drunken Huntsman)


    9) Jordis - Nord (code: 000a2c8f)
    Location : Solitude (Housecarl)


    10) Lydia - Imperial (code: 000a2c8e)
    Location : Whiterun (HouseCarl)
    Other : Updated AI so that she moves about the house
    Now a Potential Marriage Option


    11) Mjoll - Nord (code: 0001336b)
    Location : Riften


    12) Njada - Nord (code: 0001a6d9)
    Location : Whiterun (Companions Hall)


    13) Ria - Imperial (code: 0001a6d7)
    Location : Whiterun (Companions Hall)


    14) Ugor - Orc (code: 00019e1a)
    Location : Largashbur
    Other : Now a Potential Marriage Option


    15) Uthgerd - Nord (code: 000918e2)
    Location : Whiterun (Bannered Mare Tavern)


    16) Adelaisa - Imperial (code: 0001411d)
    Location : Solitude
    Other : Now Defaults to SpellSword
    Added Cleric/Protection Mage spells


    17) Annekke - Nord (code: 00013666)
    Location : Darkwater Crossing


    1 DBInitiate - Nord (code: 00015cfe)
    Location : Dawnstar Sanctuary (Part of Dark Brotherhood quest line)


    Male Followers:


    1) ErikTheSlayer - Nord (code: 00065657)
    Location : Rorikstead (Frostfruit Inn)
    Other : Now a Potential Marriage Option


    2) Calder - Nord (code: 000A2C90)
    Location : Windhelm (Housecarl)


    3) Argis the Bulwark - Nord (code: 000A2C8C)
    Location : Markarth (Housecarl)


    4) Stenvar - Nord (code: 000B9983)
    Location : Windhelm (Candlehearth Hall)


    5) Belrand - Nord (code: 000B9981)
    Location : Solitude (Winking Skeever)


    6) Marcurio - Imperial (Mage) (code: 000B9980)
    Location : Riften (The Bee and the Barb)


    7) Vorstag - Nord (code: 000B997F)
    Location : Markarth (Silver-Blood Inn)

    Erandur - Dunmer (code: 0002427D)
    Location : Dawnstar


    9) Golldir - Nord (code: 00019FE
    Location : Hillgrunds Tomb
    Other : Now a Potential Marriage Option


    10) Jzargo - Khajiit (code: 0001C195)
    Location : College of Winterhold
    Other : Potential Marriage Option if Khajiit


    11) Onmund - Nord (code: 0001C194)
    Location : College of Winterhold


    12) Kharjo - Khajiit (code: 0001B1D2)
    Location : Travels (cycle major cities)
    Other : Potential Marriage Option if Khajiit


    13) Torvar - Nord (code: 0001A6DB)
    Location : Whiterun, (Companion Hall)


    14) Athis - Dunmer (code: 0001A6D5)
    Location : Whiterun, (Companion Hall)


    15) Vilkas - Nord (code: 0001A694)
    Location : Whiterun, (Companion Hall)


    16) Farkas - Nord (code: 0001A692)
    Location : Whiterun, (Companion Hall)


    17) Ogol - Orc (code: 00019E22)
    Location : Largashgbur


    1 Lob - Orc (code: 00019E1E)
    Location : Largashgbur


    19) Roggi - Nord (code: 0001403F)
    Location : Kynesgrove


    20) Derkeethus - Argonian (code: 0001403E)
    Location : Darkwater Pass


    21) Ghorbash - Orc (code: 00013B81)
    Location : Dushnikh Yal


    22) Benor - Nord (code: 000135E
    Location : Morthal


    23) Faendal - Bosmer (code: 00013480)
    Location : Riverwood


    24) Sven - Nord (code: 0001347F)
    Location : Riverwood


    25) Cosnach - Breton (code: 00013390)
    Location : Markarth


    26) Ahtar - Redguard (code: 0001325F)
    Location : Solitude
    Other : Now a Potential Marriage Option


    27) DBInitiate - Nord
    Location : Dawnstar Sanctuary
    Other : Part of Dark Brotherhood quest line


    F. Changing the default Bonus Outfit


    The Default (female) Bonus Outfit points at these models for the body,
    hands and feet:


    Bonus Suit Models:


    (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\Female Body_0.nif
    (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\Female Body_1.nif
    (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\Female Feet_0.nif
    (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\Female Feet_1.nif
    (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\Female Hands_0.nif
    (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\Female Hands_1.nif




    Example:
    ========


    Nif files internally point to the textures that they need. So when
    installing a mod that introduces a NEW model into the game, you will need
    to install the mod normally and then copy the .nif files into the Tweak
    directory. (clobbering the names of associated body parts). So for
    example:


    1) Download skin: (ex)


    http://www.skyrimnexus.com/downloads/file.php?id=6055 (optional vers)


    3) Follow the normal directions for installing the model.

    (Normally extract to game folder)


    2) Extract the files to a temporary folder (Desktop\temp)


    4) Copy the .nif files to the AFT meshes directory:


    ---------------------------


    Desktop\temp\Data\meshes\R18PN\Armor\Eisen\boots_( 0,1).nif
    |
    V
    (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\Female Feet_(0,1).nif


    ---------------------------


    Desktop\temp\Data\meshes\R18PN\Armor\Eisen\cuirass _(0,1).nif
    |
    V
    (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\Female Body_(0,1).nif


    ---------------------------


    Desktop\temp\Data\meshes\R18PN\Armor\Eisen\gauntle ts_(0,1).nif
    |
    V
    (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\Female Hands_(0,1).nif




    Scars, Tattoos and Skin enhancements:
    =====================================


    Most armors have an underlying skin mesh for flesh tones and textures.
    The AFT bonus outfit overrides the default flesh tones with the following
    texture files:


    Bonus Outfit Flesh Textures:


    (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBo dy_1.dds
    (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBo dy_1_msn.dds
    (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBo dy_1_s.dds
    (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBo dy_1_sk.dds
    (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHa nds_1.dds
    (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHa nds_1_msn.dds
    (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHa nds_1_s.dds
    (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHa nds_1_sk.dds


    If you wish to install a mod that adds tattoos or scars to the underlying
    skin tone, then install the mod as normal and then locate the associated
    dds files for the body, hands and feet. Same process as above, only with
    texture files instead of models.


    G. Technical (For Developers)


    1) How AFT works in a nutshell.


    AFT sets the Global PlayerFollowerCount and AnimalFollowerCount to
    0 and makes them constant so that scripts never succeed in updating
    their values. As far as the game is concerned, the player is running
    around by themselves, so no one ever declines the opportunity to
    join.


    Starting with version 1.5, AFT exposes the actual number of
    followers using a Global variable. This can be retrieved like so:


    GlobalVariable g = Game.GetFormFromFile(0x0002C0E8, "AmazingFollowerTweaks.esp") As GlobalVariable


    However, you dont want to retrieve the value all the time, because if a
    user does not have AFT, the call above will result in an error message
    getting logged to the log file. (Thus lots of calls could equal lots of
    log spam).


    2) Proxys and You...


    So the best practice in accessing external mod resources (without
    compiling against them) is to create a proxy quest that checks for
    loads resources one time when the user loads a save game.


    Example (untested)


    --------------------------------------------------------------------------
    Quest : AFTProxy
    Script : AFTProxyScript
    --------------------------------------------------------------------------
    Scriptname AFTProxyScript extends Quest Conditional


    Bool Property init Auto
    Bool Property Installed Auto Conditional


    GlobalVariable Property TweakFollowerCount Auto


    Event OnUpdate()
    if (init)
    init = false
    OnGameLoaded()
    return
    endif
    EndEvent


    Function OnGameLoaded()
    Quest AFT = Game.GetFormFromFile(0x020012CE,"AmazingFollowerTw eaks.esp") As Quest
    if (AFT)
    Bool issue = false


    ; Load Resources
    TweakFollowerCount = Game.GetFormFromFile(0x0002C0E8,"AmazingFollowerTw eaks.esp") As GlobalVariable


    if (!TweakFollowerCount)
    issue = True
    endif


    if (!issue)
    Installed = true
    else
    Installed = false
    endif


    else
    Installed = false
    endif
    EndFunction
    --------------------------------------------------------------------------


    So what invokes the Update or the OnGameLoaded function? This is invoked
    by adding an Alias called PlayerRef to the Quest Aliases that is assigned
    to the Specific Reference "PlayerRef" in cell "any"


    You then attach a script to The PlayerRef alias (We will call it
    Playermonitor) that can recived player events. One of these includes the
    OnGameLoaded Event:


    Example: (untested)


    --------------------------------------------------------------------------
    Quest : AFTProxy
    Alias : PlayerRef
    Script : PlayerMonitor
    --------------------------------------------------------------------------
    Scriptname PlayerMonitor extends ReferenceAlias


    AFTProxyScript Property pAFTProxyScript Auto


    Event OnInit()
    pAFTProxyScript.init = True
    GetOwningQuest().RegisterForSingleUpdate(4);
    EndEvent


    Event OnPlayerLoadGame()
    pAFTProxyScript.init = True
    GetOwningQuest().RegisterForSingleUpdate(4);
    EndEvent
    --------------------------------------------------------------------------


    Make sure you hit the Properties button on the script after you save it,
    select the pAFTProxyScript Property and fill it with AFTProxyScript.


    Now your player monitor will fire the OnGameLoaded event, which
    will load AFT resources.


    3) Resources


    Example Resources you can add/access/control in the proxy above:
    --------------------------------------------------------------------------


    GlobalVariable TweakFollowerCount (0x0002C0E -< Real number of followers


    GlobalVariable TweakMoreInteractive (0x0203322F) <- When 0, deactivates auto-relax


    GlobalVariable TweakExtraDamage (0x02046571) <- Do all followers do extra damage?


    GlobalVariable TweakHorsesOblivious (0x020409CC) <- Horses ignore combat?


    GlobalVariable TweakPlayerSettled (0x0203322E) <- Is it Okay to auto-relax?


    GlobalVariable TweakStealthActive (0x0204962D) <- Is StealthMode Active?




    Quest TweakFollower (0x020012CE) <- The main quest (use for detection)


    Quest TweakMonitorPlayer (0x0202CBB1) <- The bootstrap (use for detection)


    Quest TweakBackPack (0x02047B10) <- Quest that manages backpacks


    ** You can access a followers backpack by using:


    int index = (follower.GetAV("favorActive") As Int) - 1
    ReferenceAlias pBackPack = TweakBackPack.GetAlias(index)
    if pBackPack && pBackPack.GetRef()
    ObjectReference oBackPack = pBackPack.GetRef()
    ...
    endif


    ** if you do this, you should also check if the npc belongs to the
    TweakManagedInv faction and bail if they do not.



    Spell TweakCommandSpell (0x02025A4B) <- Cast to bring up Tweak Commands


    Spell TweakMakeFollowerSpell (0x02025A4B) <- Cast on NPC to add "Manage with AFT"
    (includes NPC checks)


    Faction TweakImportFaction (0x020362B <- Add NPC to this faction to add
    "Manage with AFT" dialogue.


    Faction TweakIgnoreFaction (0x020229C3) <- AFT ignores NPCs in this faction.
    (wont auto import. Even Tweak make Follower wont work)


    FormList TweakCombatOverride (0x0200CA84) <- List of Combat Override Packages kick in when combat starts.


    Faction TweakPosedFaction (0x0202142B) <- In faction When someone is posed.






    Faction TweakUseVampire (0x02036D8B) <- NPC uses Vampire Lord Abilities


    Faction TweakAlwaysVampire (0x02036D8C) <- NPC stays in Vampire Lord Form


    Faction TweakCSVampire (0x02036D8D) <- NPC changes on combat start


    Faction TweakPTVampire (0x02036D8E) <- NPC changes when player transforms


    Faction TweakHDVampire (0x02036D8F) <- NPC changes when health is down (50%)






    Faction TweakUseWereBear (0x02053D4D) <- NPC uses Werebear Form


    Faction TweakAlwaysWereBear (0x02053D4E) <- NPC stays in Werebear Form


    Faction TweakCSWereBear (0x02053D4F) <- NPC changes on combat start


    Faction TweakPTWereBear (0x02053D50) <- NPC changes when player transforms


    Faction TweakHDWereBear (0x02053D51) <- NPC changes when health is down (50%)






    Faction TweakUseWereWolf (0x0200EB21) <- NPC uses werewolf ability


    Faction TweakAlwaysWereWolf (0x02026511) <- NPC stays in Werewolf Form


    Faction TweakCSWereWolf (0x02026512) <- NPC changes on Combat Start


    Faction TweakPTWereWolf (0x02026513) <- NPC changes with Player Transform


    Faction TweakHDWereWolf (0x02026514) <- NPC changes when Health Down (50%)






    Faction TweakAutoHeal (0x0204FCA7) <- NPC auto-heals when combat ends


    Faction TweakCityInventory (0x02030C70) <- City Inventory Enabled on NPC


    Faction TweakDisableMagic (0x0200EB22) <- Magic is disabled on NPC


    Faction TweakEssential (0x0204BC01) <- Follower Marked essential


    Faction TweakFarFaction (0x0204B127) <- Follower keeps distance from PC


    Faction TweakHangout (0x0202142C) <- Follower is dismissed, but faction keeps them where they are.


    Faction TweakHelmet (0x0202348F) <- NPC equips Helmet in combat only


    Faction TweakHomeInventory (0x020485F6) <- Home Inventory Enabled


    Faction TweakInStealth (0x02049B91) <- Is Follower in Stealth? (Additional check despite global)


    Faction TweakManagedInv (0x0201ADC9) <- Is Follower inventory Managed


    Faction TweakManagedLev (0x0202A5F0) <- Is Follower level up Managed?


    Faction TweakNoAI (0x02042F83) <- Allow AFT scripts on NPC, but disable all AFT AI packages on NPC


    ** This one was added to prevent bugs with Serana when in the soul cairn. Allows things like
    catch up on weapon draw, managed level up, outfits, stealth mode, auto-heal and beast form
    transformation, but does not apply any AI packages to her. (except ride horses when player
    mounts a horse).


    Could also be used by external mod that wants full AI control of follower (possibly to aid with
    quests added by mod), but doesn't mind AFT's scripted enhancements. However such a mod would
    still need to provide a quest with its own alias and follow package. (But the quest wouldn't
    necessarily need a super high prioriy).


    Faction TweakPosed (0x0200B4E4) <- Is follower posed?


    ================================================== ================================


    4) And there is more...


    AFT uses Script Extensions to override the methods on the
    DialogueFollower Quest that handles the default follower system.
    Additionally, there is a monitor that informs AFT when the PC
    enters conversation. So most the time, any follower that is managed
    by the default follower system automatically gets picked up by AFT.


    However mods with custom followers that have their own AI may want
    to control how AFT handles (or doesn't handle) them.


    For authors who do not feel like building a proxy quest, you can simply add
    your follower to the vanilla Faction "JobJarlFaction". Starting with AFT
    1.63, this faction is ignored by AFT. Note that AFT replaces the standard
    follower system, so your follower will need their own quest, alias and
    attached follow package. (See DialogueFollower for an example).


    Scripted Enhancements are provided by the TweakFollower Quest. There is very
    little AI on the TweakFollower quest. Rather, there are 32 aliases pointing
    to all managed NPCs (both active and dismissed). Each Alias has about 12
    scripts capturing and reacting to events. THese events do things like
    put clothing on the follower when their model loads.


    Most of the AI is handled by the DialogueFollower Quest. There are about
    a dozen or so AI packages providing all of AFT's non-combat options and
    then there is a formlist called TweakCombatOverrides which
    takes over the AI when combat begins. These combat override packages
    are were the combat style is defined and how AFT enforces combat styles.


    The list is evalutated from Top to bottom, so while you could append
    another package to the list, the only way your package would be
    reached is if the follower Combat Style was set to None or you added
    the a follower to the TweakNoAI faction.




    5) Compatibility


    The following quests are edited by AFT


    DialogueAnimalTrainers
    DialogueFavorGeneric
    DialogueFollower
    HirelingQuest
    stables
    FreeformSkyhavvenTempleA
    FreeformSkyhavvenTempleB
    RelationshipMarriageWedding
    DarkBrotherhood
    VoicePowers


    The following Triggers were edited:


    DA02ShrineApproachTrigger


    The following Furniture was edited:


    DA02Pillar


    The following Weapon Was edited:


    FollowerBow (turned into an invisible set of brass knuckles)


    The following Armor was edited:


    ThievesGuildArmorVariants were made playable to
    accommodate default male bonus outfits.


    The original quests/scripts were not edited directly. Rather, I used
    script extension to extend the functionality of original quest/alias
    scripts, preserving the original. I took this approach so that when
    users disable AFT from the Data-Files menu, the mod is actually
    disabled. Not as big of an issue if you distribute using BSA, but also
    makes you more mod friendly with other mods.


    A majority of the extensions were to the individual Dialogue scripts
    used by the various voicesets. This was how AFT imported followers
    before version 1.5. Version 1.5 includes a backup implementation that
    should pick up new followers even when those topics/scripts are
    clobbered by another mod (such as a dialogue enhancement mod).


    AFT uses and relies on the following (Global) Actor Values:


    FavorActive : Used to assign small incremental ID to actors for fast
    lookup. Probably the most important AV value. If another
    mod messes with this value, AFT probably wont work at
    all.


    Infamy : Used to enforce Sleep AI. If another mod edits this value,
    sleep might break, but that is about it. (Could be re-
    implemented using factions)


    Fame : Used For bonus outfits (communicate events to other mods)
    If another mod edits this value, it might break
    (non-default) bonus outfits. As of 1.64, there are none.


    FavorsPerDay : No Trap support. If another mod edits this value,
    followers might set off traps. Implementation
    requires actor value.


    FavorsPerDayTimer : Controls Combat Style. If another mod messed with
    this AV, followers will likely kick back to default
    combat styles. (Could be re-implemented using
    factions)


    6) Outfit Packs


    While GetFormFromFile makes it easy to detect if AFT is installed, how
    do you key into AFT's Equip Bonus Outfit command without compiling
    AFT interfaces into your mod?


    A typical outfit pack will install a game-wide quest with aliases pointing
    to any unique characters that need to be targeted. The aliases will have
    scripts which can detect AFT by looking for some of the resources above.

    If AFT is not installed, add items immediately. If AFT is installed, begin
    listening to item change events on the aliases. If an OnItemAdded even
    happens and the FAME value is 9001, then count the event. When you reach 3,
    add your bonus outfit to the NPC.


    (Add with a message box is more mod friendly, but dont have a wait as it

    may mess up timings).



    Kompatibilität

    Weitere Übersetzungen (Bulwyf und/oder Deigradius)
    Credits


    An diesem Punkt möchte wir (Bulwyf & Deigradius) noch einmal unseren tatkräfigen Unterstützern vom Scharesoft-Portal danken,die uns bei der Übersetzung von Amazing Follower Tweaks geholfen haben:

    - Big Thanks to (Dheuster) for the Permissions to translate this Mod in to German.
    - Danke an Dagstyggur für die zwischenzeitliche Aktualisierung der Mod.
    - RazorX für die genialen Schriftzüge.
    - Danke PixelMurder
    - Danke FortuneHunter
    - Danke nhskill
    - Danke Ravelion
    - Danke regenschein


    Besonderer Dank an Dheuster für die exzellente Mod und an Bethesda für das exzellente Spiel!

    Wichtige Information!
    !
    Wir haben unter dem Download-Link (Old Version) eine übersetzte (RaceCompatibility.esm) hinzugefügt, falls es Probleme gibt, dass sich Euer Char oder NPC nicht in einen Vampir verwandelt. In unsere anderen Übersetzung (BV-Better Vampires) befindet sich die neueste Version der RaceCompatibility.esm.


    Klicke auf die Grafik für eine größere Ansicht

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    Wenn Euch diese Mod gefällt, würden sich Dheuster, Deigradius und ich über ENDORS-ME ´s freuen.

    Klicke auf die Grafik für eine größere Ansicht

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    Geändert von Bulwyf (26.12.2013 um 23:15 Uhr)
    Nie ein Jedi wirst Du sein, zu ungeduldig Du bist

    Übersetzungen von Bulwyf & Deigradius:
    Skyrim:
    Convenient-Horses-(-Komfortable-Pferde) DV Better-Vampires -Bessere-Vampire DV AFT Amazing-Follower-Tweaks-DV

    Oblivion:
    DV - Die Legende des verlorenen Paladins

  2. Danke sagen:

    Bladen (11.12.2012), Cat-Joy (26.06.2013), changnam (11.12.2012), commander-os (09.06.2013), Fern Gally (24.01.2013), FROSTY10101 (12.01.2013), goofy999 (08.12.2012), GraVe23 (10.06.2013), HolyHotte (12.12.2012), holzwurmjg (21.03.2013), hunter_xyll (04.01.2013), jujana (02.01.2013), Kleiner Prinz (13.02.2013), König Aronir (07.12.2012), littlepsycho (07.12.2012), LSSJBroly (15.12.2012), McMike (31.07.2014), Mongrel (26.07.2013), nhskill (07.12.2012), Oblvion_Member (14.10.2013), pepman (18.01.2013), PixelMurder (07.12.2012), Qualmteufel (07.12.2012), Rikash (10.06.2013), troluhu (08.12.2012), Trr Kah (08.12.2012), Veterano (20.08.2013), Wetterfrosch (08.12.2012), WhiteLupus1967 (24.03.2013)



  3. Werbung




  4. #2
    Moderator nhskill wird bald berühmt seinnhskill wird bald berühmt seinnhskill wird bald berühmt seinnhskill wird bald berühmt seinnhskill wird bald berühmt seinnhskill wird bald berühmt seinnhskill wird bald berühmt sein Avatar von nhskill
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    Mal wieder eine sehr gelungene Vorstellung und ein riesiges DANKE fürs übersetzen !



  5. #3
    Reisender littlepsycho befindet sich auf dem richtigen Weglittlepsycho befindet sich auf dem richtigen Weg Avatar von littlepsycho
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    Du... Du... Du hast es übersetzt! Danke Dir, kommt sofort rein, genauso wie Bessere Vampire was ich schon ewig mal installieren wollte!
    //Edit Huch noch gar kein Download da =)



  6. #4
    Ehemaliger Benutzer
    Gast

    Standard

    Ebenfalls Danke, werde heute ein neues Spiel extra anfangen. Mit UFO-Scripten die sich im Save verewigt haben wollte ich es nicht ausprobieren Jedenfalls Danke für deine Arbeit mal wieder und ein Dank auch an den Modder der nichtmal halb soviel Lob bekommen hat wie der UFO-Typ aber dafür emsig seine Mod updatet.



  7. #5
    Ehrbarer Bürger Bulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemacht Avatar von Bulwyf
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    @littlepsycho Du bekommst auch post. Bitte aber Feedback abgeben.
    Nie ein Jedi wirst Du sein, zu ungeduldig Du bist

    Übersetzungen von Bulwyf & Deigradius:
    Skyrim:
    Convenient-Horses-(-Komfortable-Pferde) DV Better-Vampires -Bessere-Vampire DV AFT Amazing-Follower-Tweaks-DV

    Oblivion:
    DV - Die Legende des verlorenen Paladins



  8. #6
    Reisender König Aronir befindet sich auf dem richtigen WegKönig Aronir befindet sich auf dem richtigen Weg Avatar von König Aronir
    Registriert seit
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    @Bulwyf : Deine Convenient Horses Übersetzung ist geil und jetzt auch noch die Übersetzung von Amazing Follower Tweaks.
    Ich sag nur: Boaaah ist das Hammer !!! Vielen Dank.



  9. #7
    Ehrbarer Bürger Bulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemacht Avatar von Bulwyf
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    @König Aronir Merci -ich werde mal einen Vorab-Link posten und oben noch etwas dazu schreiben. Kommt in 10 Minuten.
    Nie ein Jedi wirst Du sein, zu ungeduldig Du bist

    Übersetzungen von Bulwyf & Deigradius:
    Skyrim:
    Convenient-Horses-(-Komfortable-Pferde) DV Better-Vampires -Bessere-Vampire DV AFT Amazing-Follower-Tweaks-DV

    Oblivion:
    DV - Die Legende des verlorenen Paladins



  10. #8
    Freund des Hauses FortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes Ansehen Avatar von FortuneHunter
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    Ich war wohl zu böse



  11. #9
    Ehrbarer Bürger Bulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemacht Avatar von Bulwyf
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    Nein ich habe Dir natürlich auch Post geschickt. Du bekamst sie als Zweiter. Nichts angekommen?

    Habe allen die im BV -Thread einen Post abgegeben haben eine Nachricht geschickt.
    Nie ein Jedi wirst Du sein, zu ungeduldig Du bist

    Übersetzungen von Bulwyf & Deigradius:
    Skyrim:
    Convenient-Horses-(-Komfortable-Pferde) DV Better-Vampires -Bessere-Vampire DV AFT Amazing-Follower-Tweaks-DV

    Oblivion:
    DV - Die Legende des verlorenen Paladins



  12. #10
    Freund des Hauses FortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes Ansehen Avatar von FortuneHunter
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    Nein leider nichts angekommen



  13. #11
    Ehrbarer Bürger Bulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemacht Avatar von Bulwyf
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    Aber nu hast Du.
    Nie ein Jedi wirst Du sein, zu ungeduldig Du bist

    Übersetzungen von Bulwyf & Deigradius:
    Skyrim:
    Convenient-Horses-(-Komfortable-Pferde) DV Better-Vampires -Bessere-Vampire DV AFT Amazing-Follower-Tweaks-DV

    Oblivion:
    DV - Die Legende des verlorenen Paladins



  14. #12
    Freund des Hauses FortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes Ansehen Avatar von FortuneHunter
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    Ja Danke



  15. #13
    Ehrbarer Bürger Bulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemacht Avatar von Bulwyf
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    Wo bekommt Ihr nur die verdammt guten Smiley´s her.

    Bin dann mal weg. Will auch mal die Mod testen. Vielleicht bin ich für die Verwandlung zum Werwolf oder Vampir Lord nur zu doof.
    Geändert von Bulwyf (07.12.2012 um 22:11 Uhr)
    Nie ein Jedi wirst Du sein, zu ungeduldig Du bist

    Übersetzungen von Bulwyf & Deigradius:
    Skyrim:
    Convenient-Horses-(-Komfortable-Pferde) DV Better-Vampires -Bessere-Vampire DV AFT Amazing-Follower-Tweaks-DV

    Oblivion:
    DV - Die Legende des verlorenen Paladins



  16. #14
    Freund des Hauses FortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes AnsehenFortuneHunter genießt hohes Ansehen Avatar von FortuneHunter
    Registriert seit
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    Meine Smilies kommen von hier: http://www.smilies.4-user.de/
    Ich reite dann auch mal gen Abenteuer


    Aber mal was anderes: Wie meinst Du das mit dem Werwolf oder den Vampir? Willst Du Dich selbst verwandeln?
    Geändert von FortuneHunter (07.12.2012 um 22:18 Uhr)



  17. Werbung




  18. #15
    Ehrbarer Bürger Bulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemachtBulwyf hat sich einen Namen gemacht Avatar von Bulwyf
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    Ja, das geht auch. Dafür gibt es zwei verschiedene Zauber. Einen für sich selbst und der andere für die Begleiter. Vampir kann ich werden (Muss aber nicht wegen BV) nur Werwolf und Vampir Lord funzt bei mir nicht.
    Muss ich erst noch mal testen. Nicht dass mir der Quatsch von den Lippen bröselt.
    Nie ein Jedi wirst Du sein, zu ungeduldig Du bist

    Übersetzungen von Bulwyf & Deigradius:
    Skyrim:
    Convenient-Horses-(-Komfortable-Pferde) DV Better-Vampires -Bessere-Vampire DV AFT Amazing-Follower-Tweaks-DV

    Oblivion:
    DV - Die Legende des verlorenen Paladins

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